Washington Irving's Bowling Pins | |
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Origin |
Washington Irving |
Type |
Bowling Pins |
Effects |
Freezes time in 20 minute increments and channels disused movement into activator |
Downsides |
Lethrgic bouts afterwards that slow one to a sluggish pace without concern for danger |
Activation |
Knocking over all pins |
Collected by |
Warehouse 12 |
Section |
|
Date of Collection |
March 29, 1869 |
[Source] |
Origin[]
"Rip Van Winkle" is a short story by the American author Washington Irving, first published in 1819. It follows a Dutch-American villager in colonial America named Rip Van Winkle who meets mysterious Dutchmen, imbibes their strong liquor and falls deeply asleep in the Catskill Mountains. He awakes 20 years later to a very changed world, having missed the American Revolution.
Rip Van Winkle, a Dutch-American man with a habit of avoiding useful work, lives in a village at the foot of New York's Catskill Mountains in the years before the American Revolution. One day, he goes squirrel hunting in the mountains with his dog Wolf to escape his wife's nagging. As evening falls, he hears a voice calling his name and finds a man dressed in antiquated Dutch clothing and carrying a keg. Rip helps the man carry his burden to a cleft in the rocks from which thunderous noises are emanating; the source proves to be a group of ornately-dressed (seemingly of distinctly colonial Dutch outfit) and bearded men playing nine-pins. Not asking who these men are or how they know his name, Rip joins them in drinking flagons of alcohol from the keg he has helped carry and soon becomes so intoxicated that he falls asleep.
Rip awakens on a sunny morning, at the spot where he first saw the keg-carrier, and finds that many drastic changes have occurred; his beard is a foot long and has turned gray, his musket is badly deteriorated, and Wolf is nowhere to be found. Returning to his village, he discovers it to be larger than he remembers and filled with people in unfamiliar clothing, none of whom recognize him.
When asked how he voted in the election that has just been held, he declares himself a loyal subject of King George III, unaware that the American Revolution has taken place in his absence. He learns that many of his old friends were either killed in the war or have left the village, and is disturbed to find a young man who shares his name, mannerisms, and younger appearance. A young woman states that her father is Rip Van Winkle, who has been missing for 20 years, and an old woman recognizes him as Rip. The young woman and the young Rip are his children, and the former has named her infant son after him as well.
He learns via a village elder that the men he met in the mountains are rumored to be ghosts of the crew of the Halve Maen (Half-Moon), captained by English sea explorer Henry Hudson. His daughter takes him into her home, and he soon resumes his usual idleness (unconcerned by the major political changes during his slumber) and begins telling his story to every stranger who visits the village. The tale is solemnly taken to heart (despite some assuming him to be insane) by the settlers, particularly by the children who say that, whenever thunder is heard, the men in the mountains must be playing nine-pins.
Effects[]
Activated by arranging the pins in a square formation and knocking them all down with any small ball. Makes the neighboring area experience a complete pause in time, stopping any movement for 20 minutes. Any subjects will continue to age but not require any sustenance or recognize the stall happens until after deactivation. Continually knocking the pins down can prolong the effect, but on the ninth knock it will pass the skipped amount of time to the user instead.
For the instigator, they still have full autonomy within the defined area, usually several hundred meters around. All the energy being delayed from any moving bodies transfers to the user for that period, allowing them to move several times faster than humanly possible. It also uses immensely more energy to sustain and reverses after completion for physical relief. All their speed is inverted to become utterly slow, to the point they have no reaction to any oncoming stimulus for a spell.
Usage[]
Has occasionally been used by Artie on solo missions up to the mid 2000s for cases such as The Sanderson Sisters' Black Flame Candle. In isolated areas with high concentrations of surveillance or recording present, the pins would come in handy to give enough leeway for quietly removing the artifact in a busy location undisturbed. After the collection of the more portable Eldridge Barometer, the pins have been shelved more permanently, as the setup can often attract attention and defeat the purpose of bringing them.