Warehouse 13 Artifact Database Wiki
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Warehouse 13 Artifact Database Wiki

In order to better manage the numerous sections in the Warehouse, this page will contain how to create the section, aisle and shelf codes for each section. As each section is managed, please use this page to properly make the codes. If the section is not here, then it is creative freedom of the maker until the section is managed.

  • It is the hope that all sections and aisles will be completed at some point. If you wish to have a specific area worked on immediately, please leave a comment below.

COMPLETED SECTIONS: Academia Avenue, ACTIVISM ALCOVE, ALLENTOWN-22C, Ancient Archives, ART GALLERY, Artie's Office, THE CLOTHING RACK, The Comic Book Vault, THE DARK VAULT, Dry Docks, ENGINEERING ANNEX, Fear Section, FILM AND THEATRE WING (includes the TELEVISION SECTION), Food Aisle, FUN AND GAMES SECTION, Holiday Section (INCLUDES THE Aisle of Noel AND THE Valentine Aisle), THE LIBRARY SECTION, Medical Section, OLYMPIA, Origin Circle, OVOID QUARANTINE, The Pet Carrier, RESTRICTED CHAMBER, The Schoningen Armory, SUPERHERO AISLE, War Wing.

  • TO BE REWORKED: CONVENTION AISLE, POSSIBLY ORIGIN CIRCLE

Academia Avenue[]

The Academia Avenue is an area of the Warehouse right next to the Library Section. It is reserved for artifacts which involve education and learning. There are several main aisles, which are based on different aspects of learning:

  • Sullivan-W966: Teachers and related
  • Wilderspin-ABC225: Children, Childhood development, Early education
  • Athena-3021: Knowledge and Wisdom
  • Oxford-1836: Colleges, universities, etc.

Other aisles in the section use numerical shelving codes. They range from 23524-1733-922 through 23524-1734-123. There are also buildings in this section, which are sorted based on their effects or origin. The shelving numbers range from 23524-9068-912 through 23524-9071-321, though the specific aisles have specific shelving ranges:

  • Sullivan: 23524-9068-912 through 23524-9069-100
  • Wilderspin: 23524-9069-500 through 23524-9069-925
  • Athena: 23524-9070-200 through 23524-9070-550
  • Oxford: 23524-9071-000 through 23524-9071-321

Any unspecific aisle can use any of the shelving codes, though they almost always use the shelves outside of the main aisles.

Examples:

  • James Buzzanell’s Survey Books: Aisle# Athena-3021, Shelf# 23524-9070-439
  • Helen Keller’s Pencil: Aisle# Sullivan-W966, Shelf# 23524-9068-982

Activism Alcove[]

This room, located far from the War Wing, is where artifacts related to activism or protests are stored. It is kept intentionally separated from the main floor due to the easily provoked nature of some artifacts and is largely arranged by how well their particular ideologies mesh. This section, unlike others, is mostly composed of smaller aisles, and the area is one of the smaller sections. The section code is Gandhi-503JH.

The aisle codes begin at 1423-7364 through 1423-7452, and typically house only a hundred or so artifacts per aisle. The section codes follow a similar system, using the last four number of the aisle, then adding 0294 through 2464.

Examples:

  • Luddite Hammer: Aisle# 1423-7443, Shelf# 7743-0627
  • David Kirby's Bed: Aisle# 1423-7400, Shelf# 7400-1323

Allentown-22C[]

This aisle, better known as the “toss it here aisle”, is not precisely known as the most organized aisle in terms of the artifacts. However, the aisle has recently been re-inventoried and organized. There is only one aisle, but there are many shelves. Many of the artifacts are small, and the shelves can fit 6-12 artifacts, depending on the size of each artifact on the shelf. The section code for this aisle is #65839-20393. The shelf code starts at #75632-0192-012 and continues through #75632-0192-399.

Example:

Air from the Great Stink of 1858: Shelf# 75632-0193-237

*NOTE: Allentown-22C is one of several aisles which are part of a larger group of aisles which hold artifacts with no particular reason or rhyme. Different aisles will have different section and shelf numbers. Aisle Toledo-64K is located a few aisles down from Allentown, and has the same section code, for example, but the shelving codes are different. Please keep this in mind when placing artifacts in sections where there isn't a real pattern to follow.

Ancient Archives[]

The Ancient Archives is a section of the Warehouse specially dedicated to the Egyptians and was originally considered by the Regents as a memorial to the “lost” Egyptian artifacts of Warehouse 2. The section has recently had a great expansion as the artifacts recovered from Warehouse 2 go through the Ovoid Quarantine into their sections; many of the Egyptian artifacts end up in this area. The section code for the Ancient Archives is #01920-00656.

The Ancient Archives has a total of 28 main floors for artifact storage, and the Pyramid can grow larger to accommodate newer artifacts. The base floor houses general and Warehouse information about ancient Egypt and its dynasties, as well as a list of artifacts from Egypt which have either not been recovered and are known to exist or artifacts which cannot be recovered due to various circumstances and a few artifacts from the pre-Egyptian era. The top level of the Pyramid houses the Anubis Shrine.

The floors are arranged based on how long each dynasty lasted, with the longest dynasties being on lower floors than shorter ones. The shortest Dynasties are combined in the higher levels due to the smaller number of artifacts between them.

  • Thirty-third = Level 2, Aisles 0274-0305 through 0275-0030
  • First = Level 3, Aisles 0259-3150 through 0260-2890
  • Eighteenth = Level 4, Aisles 0256-1549 through 0257-1292
  • Twenty-second = Level 5, Aisles 0224-0945 through 0225-0720
  • Second = Level 6, Aisles 0203-2890 through 0204-2686
  • Twelfth = Level 7, Aisles 0187-1991 through 0188-1803
  • Sixth = Level 8, Aisles 0163-2345 through 0164-2181
  • Thirteenth = Level 9, Aisles 0153-1803 through 0154-1649
  • Fifth = Level 10, Aisles 0152-2498 through 0153-2345
  • Twenty-sixth = Level 11, Aisles 0146-0672 through 0147-0525
  • Eleventh = Level 12, Aisles 0142-2134 through 0143-1991
  • Fifteenth = Level 13, Aisles 0138-1674 through 0139-1535
  • Twenty-first = Level 14, Aisles 0123-1069 through 0124-0945
  • Twenty-seventh = Level 15, Aisles 0120-0525 through 0121-0404
  • Fourth = Level 16, Aisles 0114-2613 through 0115-2498
  • Twentieth = Level 17, Aisles 0111-1189 through 0112-1077
  • Twenty-third = Level 18, Aisles 0108-0837 through 0109-0728
  • Nineteenth = Level 19, Aisles 0102-1292 through 0103-1189
  • Tenth = Level 20, Aisles 0089-2130 through 0090-2040
  • Twenty-fifth = Level 21, Aisles 0078-0732 through 0079-0653
  • Third = Level 22, Aisles 0072-2686 through 0073-2613
  • Sixteenth = Level 23, Aisles 0059-1660 through 0060-1600
  • Thirtieth/Thirty-first = Level 24, Aisles 0047-0380 through 0048-0332
  • Seventeenth/Twenty-fourth = Level 25, Aisles 0042-1580 through 0043-0720
  • Fourteenth/Thirty-second = Level 26, Aisles 0041-1705 through 0042-0305
  • Ninth = Level 27, Aisles 0029-2160 through 0030-2130
  • Twenty-eighth/Twenty-ninth = Level 28, Aisles 0023-0404 through 0024-0380
  • Seventh/Eighth = Level 29, Aisles 0020-2181 through 0021-2160

The Shelving numbers are also unique to the Ancient Archives. The first five numbers are the last five numbers of the Section Code (00656), the middle four numbers are the year of the artifact’s creation (or approximate, if the true year is hard to determine), and the final three numbers are the Dynasty Number of the Artifact’s Origin. Examples:

  • Cleopatra’s Preserved Asp: Level 2, Aisle# 0275-0030, Shelf# 00656-0030-033
  • First Wheel: Level 1, Aisle# 17301-19292, Shelf# 00656-3500-673


REWORKING CODES

Archaeology Chamber[]

This chamber near the Ancient Archives stores artifacts relating to archaeology and paleontology. Such artifacts are usually the possessions of notables but may also include the objects they discovered if the effects largely revolve around its discovery.

STANDBY

Arctic Section[]

Though not specifically for artifacts from the Arctic regions, many do wind up here. This section is one of the most controlled environments in the Warehouse, being a large dome with a circumference of roughly 1.2 km. The inside is kept at sub-zero temperatures with the use of Robert Falcon Scott's Diary. Artifacts that create freezing temperatures or that need to remain frozen are stored here.

STANDBY

Art Gallery[]

The Art Gallery (Section Code: Salico-84C) is where the Warehouse stores all of its paintings, with only a small handful of exceptions. Unlike other sections of the Warehouse, the area only has aisles, no shelves. All paintings are either kept in their original frame or have a frame custom-made for them before being placed into the aisles, which are basically large walls. Unlike normal aisles, the aisles in the Art Gallery have a different way of coding. The aisles in the Art Gallery have initials at the start of their aisles. These letters have one significant feature: The way the painting sits and the last initial of the painter. “W” indicates it hangs on the wall, and “E” indicates it rests on an easel. The aisle numbers range from 28113 to 34920. Each artifact in the Art Gallery is given a unique placement code, which helps differentiate the artifact from the rest in the section.

Examples:

Andy Warhol’s Marilyn Diptych: Aisle# WW 31023, Placement# 432

Vincent van Gogh’s Stormy Night: Aisle# WG 34920, Placement# 653

Artie's Office[]

Unlike every other section of the Warehouse, Artie’s Office does not break down into Aisles, Shelves, or even Podiums. Only a handful of artifacts are kept here, and they are not placed in any real order or style. Despite this, to organize the area, each artifact is given a “pedestal” number which merely represents that artifact’s number in Artie’s Office. The numbers are double-digits and only go up to 50.

  • -GO IN NUMERICAL ORDER! (Numbers available: 19 and above)

Example:

Richard the Lion-Hearted’s Armor: Podium# 01

Artifact Atelier[]

Adjacent to the Art Gallery, the Atelier hold artifacts relating to the creation of art and visual expressions of creativity. Many easels, brushes and paints can be found here and frequent visitation is encouraged as the artifacts seem to enjoy human interaction much more than other sections.

STANDBY

Babbage Sector[]

Named after Charles Babbage, this section appropriately contains artifacts relating to computers and digital creativity. Artifacts in this section are organized chronologically, with the Difference Engine itself on display at the entrance. Notable computer codes and viruses are also stored here on isolated hard-drives.

STANDBY

The Clothing Rack[]

The Clothing Rack (Section Homobonus-MT8) is the section of the Warehouse where most artifacts which can be worn, including clothing, jewelry, and costumes are kept (though only some costumes are kept here). This section includes several large groups of aisles (a few of which can be considered small sections), each of which have their own name. The following aisles are grouped into The Clothing Rack with their Aisle Codes below:

  • Headwear - Reboux-923
  • Neckwear - Windsor-365
  • Tops - Turnbull-234
  • Legwear - Capetillo-192
  • Footwear - Vivier-133
  • Overwear (Jackets, coats, etc.) - Burberry-798
  • Accessories - Halsted-522
  • Outfits (2+ Pieces) - Worth-295
  • Jewelry - Winston-813H
  • The Display Case - Faberge-7513 (see below)*
  • Unsorted

Shelf numbers use the following code: 02384-573##.

EXAMPLE:

3-D Glasses - Aisle# 72692-02384, Shelf# 02384-57352

Artifacts stored in Faberge use the Podium Number system, starting from 1.

  • Podiums# 2 and higher are currently available.

EXAMPLE:

  • The Beau Sancy: Section# Homobonus-MT8, Aisle# Faberge-7513, Podium# 1
    • -The Display Case is being temporarily stored here as a new area for it is being created. No additional artifacts in the section should have their display codes changed until further notice.

Comedy Aisle[]

Located close to the main office to provide some positive energy, this sector contains artifacts relating to comedians or comedy in general.

STANDBY

Comic Book Vault[]

The Comic Book Vault, numerically known as Section Comics-978, though it is also known as the Schuster-Lee Sector, stores artifacts which have origins based in the realm of comic heroes. Those artifacts which were created prior to the creation of a comic book character don't belong here. Artifacts are separated by the creator of the heroes: Marvel, DC, and Independent.

All DC Artifacts are to be have the label Aisle 754-1934, and the Shelf 96832-0632-### (any three numbers); Mavel Artifacts are in Aisle 753-1939, and the Shelf 96832-0633-### (any three numbers); and Independent Comics and Web Comics have the label Aisle 755-1998 and Shelf 96832-0634-001-96832-0634-200.

Convention Aisle[]

The Convention Aisle is located in Section 89165-952-34.

Shelf Codes:

1025 (first four numbers, always)-3## (depends on area of sorting) - ## (any two will work). Certain categories have been created for the second set of numbers, seen below:

Game-Bases Artifacts: 354-366

  • Pokémon Artifacts: 354
    • This is an exception due to the smaller number of Pokémon artifacts. They prefer to be to be kept close together, and all are kept on two shelves (five artifacts per shelf). The two shelves they can be placed on are 96 and 97.
  • Yu-Gi-Oh Artifacts: 361

Internet-Based: 367-370

Television-Based: 371-381

  • Nickelodeon: 371
  • Discovery Family: 372
  • Cartoon Network: 373
  • Disney: 377
  • TV Tokyo: 379
  • TV Asahi: 380

Book-Based: 382-390

  • Dr. Seuss: 382
  • Goosebumps Series: 385

Movie-Based: 391-399

  • Disney: 398/399


Examples:

  • Kirito’s Blackwyrm Coat: Shelf# 1025-386-45
  • Azure Flute: Shelf# 1025-354-97

Council Chamber[]

Sometimes jokingly called "The Senate", this section houses artifacts related to various forms of politics and government. Shelving is particularly important here as the artifacts tend to be very temperamental and even hostile towards opposing points of view.

STANDBY

Crime and Punishment Vault[]

Perhaps the most secure section besides the Dark Vault, this expansive chamber hosts artifacts relating to both criminals and the law that brought them down. Near the entrance are artifacts related to the victims of crime that could not be shelved elsewhere.

Artifacts here are divided by the nature of the crime, then sectioned further based on the severity. Artifacts involved with the upholding of the law are interspersed sporadically and have even been known to move towards artifacts that are acting up, making the organization of them difficult.

STANDBY

The Dark Vault[]

The Dark Vault has no aisles or shelves due to the artifacts being highly malevolent and reactive. Each object is placed on its own podium designed to keep it as calm as is possible. Each podium is numbered, and the none of the artifacts have the same podium number. In addition, any artifact which is free-standing in marked as such and given a different podium number style.

Examples:

Henry Dreyfuss' Princess Telephone: Podium# 9

James Dean's Porsche Spyder: Podium# FS-1

  • -IMPORTANT NOTE: I preselected every artifact in the Vault with its own number. However, due to some of the artifacts not having pages yet and how some of the artifacts are only on the main wiki, it would be impolite to not mention which numbers are available for all NEW artifacts added to the Dark Vault. Podium# 70 and higher are available, while free-standing artifacts are Podium# FS-15 and higher. Please try to use the numbers closer to this end to prevent the need to reshelf.

The Disney Vault[]

Not a "formal" section of the Warehouse, but rather a remnant of a section that was. Created under the first Disney Animation Studios to vent off excess creative energy before being moved to the Warehouse proper, the artifacts inside were largely forgotten after the passing of Walt Disney. They were eventually recovered in 2014 and redistributed to appropriate sections. Artifacts that used to reside in the Vault are marked as such for documentation reasons.

STANDBY

The Display Case[]

STANDBY - PREPARRING*

  • -The Display Case is temporarily stored within The Clothing Rack until rearrangements are made.

Dry Docks[]

The Dry Docks is where all oceanic vessels are stored. Unlike many of the storage means in the rest of the Warehouse, the Docks has its own unique system. All of the vessels are stored in aisles which are based on their ship type: Normal Ships, Ghost Ships, and Pirate Ships. The aisle codes for them are as follows:

"Normal" Vessels - Aisle Drake-32 Ghost Ships - Aisle Jefferson-33 Pirate Ships - Aisle Kidd-34Q

The individual storage means for the ships are based on dock stations and buoys. The dock stations are unique to the vessels in their aisle, while the buoy numbers are unique for every ship in the section. Only one ship can have a dock station per aisle, and only one ship can have a buoy number in the entire section.

Example:

USS Constitution - Dock Station and Buoy Number: 12/2

Engineering Annex[]

A.K.A. The Architect/Engineering/Building Annex, Vitruvius Sector

The Engineering Annex (Section Code: Imhotep-218G) is the area of the Warehouse where many of the buildings are located, as well as artifacts related to buildings and engineering in general.

Actual buildings take up a large amount of the space in the section. Among the buildings not located in this section are the Pyramid (which is located closer to the Ovoid Quarantine and is, arguably, not a building) and the Original Bread and Breakfast (which was placed near the Dark Vault for safety's sake). Those buildings are located in one large "aisle" and arranged by the order of collection. The aisle code is 21876-92834. Placement Markers are used instead of shelf codes, and are arranged numerically starting at 1.

For artifacts that are not buildings, they are stored normally. Aisle codes are #21876-92835 through 21876-92843. The first five digits of the shelf code are the last five of the aisle code, and the #45267 through 45375.

Examples:

Original "Original" Ray's Pizza: Aisle# 21876-92834, Placement# 18

21 Club Lawn Jockey: Aisle# 21876-92843, Shelf# 92843-45283

Escape Section[]

Created to offset the chaos of the Trap Aisle, several artifacts relating to escaping various situations were relocated here. The nature of the escape is irrelevant, be it law, confinement or something more severe, as long as the effect itself aids or facilitates the effect. Must NEVER contain more artifacts than the Trap Aisle, lest one manages to overtake the other.

STANDBY

The Eureka Vault[]

Created in 2010 to commemorate the partnering of the town of Eureka and Global Dynamics with the Warehouse. Used to store experiments that, while not being artifacts, are too dangerous to simply dump and too potentially valuable to destroy.

PROCESSING STORAGE CODES

Exploration Hall[]

Though once much larger, this section has been reduced to a single aisle as other artifacts it once contained were re-shelved and the list of discoverable things slowly shrank. It still holds many artifacts relating to exploration and the discovery of new lands and cultures and intersects briefly with the Archaeology Section and the Ancient Archives.

STANDBY

Fear Section[]

This section of the Warehouse (Section Code: Phobia-286F) is where artifacts relating to fear are stored. Because of the overall danger of the section, it is located between the Dark Vault and the Neutralizer Processing Plant. Despite its relatively small size compared to others, the danger of the section warrants its own area.

The aisle codes for this section are as follows: 28675-9283-259 through 28675-9283-349

The shelving codes use numbers based on the aisle codes. The middle numbers use the last three numbers of the aisle code. The shelf codes for this section are as follows: 92830-###3-293 through 92830-###3-804

Examples:

  • 1800s Safety Coffin Bell: Aisle# 28675-9283-300, Shelf# 92830-3003-455

Film and Theatre Wing[]

The Film and Theatre Wing (also known as the Dionysus Section or the Performing Arts and Film Wing) is a large area of the Warehouse where several sections and aisles reside involving inspirations, several of which are large enough to warrant their own sections. This includes the Television Section, Magician Intersection (which lies at the center of the Wing) and Music Corners, which reside on the edges of the Wing (however, due to their large sizes, they are listed as their own Sections in general searches), as well as the notable Honor Aisles for Hitchcock and Shakespeare.

  • Logie-453V: Also known as the Television Section, this area of the Film and Theatre Wing houses several aisles which are devoted specifically to artifacts from television shows. This section is expanded down below.

The largest aisles each have their own names:

  • Dionysus-336: Considered the Theatre Aisle and one of the two longest in the Wing, this aisle is where all of the artifacts involving plays and theatre are stored, though only those from before the era of "musical theatre". Modern plays which aren't considered musicals do have artifacts stored here as well.
  • Stratford-Avon-653M: The Shakespeare Honor Aisle, located next to Dionysus-336. This aisle stores all artifacts created by and/or connected to Shakespeare and his characters.
  • Barras-2673: Known as the Musical Aisle, this is where all artifacts related to the musical theatre are kept. Artifacts relating to the opera and dancing are also stored here.
  • Hollywood-910F: Known as the Film Aisle and one of the two longest in the Wing, this aisle contains all of the artifacts created by film-makers and the characters involved.
  • Hitchcock-832A: The Alfred Hitchcock Honor Aisle, this is where all artifacts created by or connected to Alfred Hitchcock are stored.
  • Acro-104G: The first among the smaller aisles, this is where all of the artifacts relating to acrobatics and general gymnastics are stored.
  • Circus-871B: This aisle is for artifacts relating to the circus and clowns, as well as mimes.
  • Ventrilo-313P: This aisle is where artifacts relating to ventriloquists and puppets are stored.

The shelf codes are all connected as well, as part of being in the same section. The first five codes are 33623. The remaining seven digits and ranges are as follows:

  • Dionysus-336: 3361-001 through 3361-300
  • Stratford-Avon-653M: 3361-301 through 3361-320
  • Barras-2673: 3361-321 through 3361-500
  • Hollywood-910F: 3361-501 through 3361-820
  • Hitchcock-832A: 3361-821 through 3361-840
  • Acro-104G: 3361-841 through 3361-880
  • Circus-871B: 3361-881 through 3361-949
  • Ventrilo-313P: 3361-950 through 3361-999

Examples:

  • 76 Trombones: Aisle# Barras-2673, Shelf# 33623-3361-341 through 33623-3361-379

Television Section[]

Also known as Logie-453V, this subsection of the Film and Theatre Wing houses all artifacts which were created around television shows, by both the characters and by people who worked on each series. This section also houses artifacts that draw users into televisions (Doña Fausta's Brooch) as well as retain personalities (Harvey Korman's Cufflinks). If a series covers multiple aisles, it is usually sorted into the aisle the series first "premiered" in.

Each aisle, aside from the first, is devoted to two decades worth of television.

  • Lucy-920A: This section contains all artifacts originating during or prior to 1959.
  • MASH-970B: This section contains all artifacts originating during the 1960s and 1970s.
  • Girls-980C: This section contains all artifacts originating during the 1980s and 1990s.
  • Theory-010D: This section contains all artifacts originating during the 2000s and 2010s.
  • (Sheldon)-020E: This section contains all artifacts originating during the 2020s and 2030s.
    • Name for this aisle is a filler.


The shelf codes are connected to the shelving codes for the Film and Theatre Wing, as part of being in the same area. The first five codes are 33623. The remaining seven digits and ranges are as follows:

  • Lucy: 3362-001 through 3362-100
  • Mash: 3362-101 through 3362-200
  • Girls: 3362-201 through 3362-300
  • Theory: 3362-301 through 3362-400
  • (Sheldon): 3362-401 through 3362-410

Flame Section[]

A counterpoint to the Arctic Section, these aisle houses artifacts that radiate heat, start fires or flat-out melt the area around them. Aisles are made of a specially treated flame-resistant wood and water supplies can be found every six feet. It is recommended to to enter the area unless necessary.

STANDBY

Flight Aisle[]

Established when the The Wright Brother's Wright Flyer was collected, this ever-growing section contains artifacts related to aeronautics and air travel. Several larger aircraft bound to the rafters or located on storage plots are also filed under this section regardless of their actual placement.

STANDBY

Food Aisle[]

The Food Aisle of the Warehouse (Section Code# 726F888) is the aisle in the Warehouse where most of the food is stored. Most of the artifacts stored here are kitchen utensils and canned food, although drinks of various types and some loose food can be found here as well. None of the food goes bad, although some of the artifacts prefer to be kept in refrigerated conditions. A small area at the end of the aisle is reserved for those artifacts which prefer refrigeration.

The Shelf Codes are as follows:

*Utensils/Supplies: Shelves# 88819-03929 through 88819-05929

*Canned Food/Drinks: Shelves# 88819-05930 through 88819-08112

*Loose Food/Drinks: Shelves# 88819-08113 through 88819-08475

*Refrigerated Shelves: Shelves# 88819-08475 through 88819-9005

Examples:

Fun and Games Section[]

This section of the Warehouse (Section Code: Milton-2R14L5Y) is where various games and kid-related fun objects are stored. This section is part of the larger "Child Entertainment Wing", where many artifacts relating to child entertainment are stored, though many artifacts that can entertain adults, such as video games, are also included in this Wing.

Artifacts in this section are not stored by the type or style of game, but by a general system of when it was created, due to the large number of artifacts typically created every year. Unlike other artifacts, which typically prefer to be stored near others of similar make or style, it is not uncommon to find various brands or origins mixed onto each shelf. Even before the section was organized, very few disturbances came from here, bringing one Warehouse employee to note "Kids are the same no matter where or when they come from; they all have the same youthful spirit." The aisle codes are as follows:

  • Early Games (Prehistoric through 4th Century): Toy-838A
  • Medieval and Industrial (5th Century through 1900): Charles-839B
  • Early 20th Century (1900 through 1949): Gilbert-840C
  • Late 20th Century (1950 through 1999): Handler-841D
  • Modern (2000 through present): Friedman-842E

The shelving codes are as follows:

  • Early Games: 51002-4737-001 through 51002-4738-920
  • Medieval and Industrial: 51002-4738-921 through 51002-4740-420
  • Early 20th Century: 51002-4740-421 through 51002-4740-999
  • Late 20th Century: 51002-4741-001 through 51002-4742-321
  • Modern: 51002-4742-322 through 51002-4742-523 (Still expanding at decent rate)

Examples:

  • Nostalgic Batman Playing Cards: Aisle# Handler-841D, Shelf# 51002-4741-023

Gadget Garage[]

Previously empty, this small side-room was adopted by agents as a workshop for developing and storing various gadgets created for use in he field. Any agents may take an approved gadget at any time, as long as they check it out properly in the logbook provided.

Other more dangerous devices created outside of Warehouse control are also stored here, as the whole area is shielded from errant artifact energy which may trigger them.

STANDBY

The Greenhouse[]

Not found within the Warehouse proper, but above it, the Greenhouse is used to store any plant or fungus which displays artifact qualities. The lower rooms, which are embedded in the Warehouse roof, contain a tool shed, seed storage and some of the more dangerous specimens. The top floor emerges from the mountain above the Warehouse to allow sunlight to reach the more docile plants and even some non-artifact plants the agents may tend to at their leisure.

STANDBY

Grimm Sector[]

Perhaps the most visually distinct area of the Warehouse, the Grimm sector has taken the form of a serene Germanic forest with green trees, vibrant bushes and even a small stream that vanishes into the ether as a result of Jacob and Wilhelm Grimm's Kinder- und Hausmarchen. Artifacts relating to or which directly inspired Fairy Tales or legends are stored here. The layout of the section makes inventory difficult, so the book may be closed to dispel the illusion. Artifacts are numbered based on what they are placed on in the forest. Example Merry Man Dagger: Grimm-764J, Log-(embed)#4

Artifacts owned by authors of such legends, or outside individuals who inspired such tales, are stored on the more typical shelves surrounding the forest.

STANDBY

Hall of Hate[]

Very few artifacts attributed to this section are actually stored here, as their collective energy tends to become explosive. The Hall of Hated technically contains artifacts that radiate auras or hatred and manifest their attitudes in those they affect. To counteract this, many artifacts are placed around the Warehouse near other artifacts that give off contrary energies. Regardless of its eventual location, all artifacts that once belonged here are still filed as such along with whatever section they were moved to and their partnered artifact, in case they need to be located or neutralized quickly.

STANDBY

Hermes Wing[]

Named after the Greek god of travel, this sector hold artifacts related to instant movement and teleportation. Fittingly, artifacts do not tend to stay in this section, and frequent relocation is often required. As such, each artifact is placed on a weight pad that alerts the main system is it moves.

STANDBY

The Hoax Foyer[]

Originally a sub-section of the Comedy Aisle, the Hoax Foyer eventually grew enough to get its own category. Residing here are artifacts that came about as the result of a hoax or prank and as such are considered very low risk. As the artifacts here seem to enjoy others appreciating their history, tags and plaques can be found detailing the jape that created each one.

STANDBY

Holiday Section[]

The Holiday Section is comprised of many different aisles relating to the biggest holidays around the world. The two biggest aisles, the Aisle of Noel and the Valentine Aisle, are within the confines of the Holiday Section, but are distinguished due to the sheer volume of artifacts residing within each aisle (at last count, 620 for the Aisle of Noel and 702 for the Valentine Aisle). Aside from these two aisles, the Holiday Section is sorted by the time of year each holiday is celebrated, with four subsections for the four seasons. The Section Code is 243628-38164-4392. The four aisles numbers are as follows: Vernal-99H, Summer-100H, Autumnal-101H, Winter-102H. The shelving codes work similar to the shelving within the Aisle of Noel: the first three numbers of the aisle followed by the three digit shelf number (099.012). The shelves range from 001 through 500 for each area.

Example:

Golden Easter Egg: Aisle Vernal-99H, Shelf# 099.301

*-There are two other aisles named Summer, one named Autumnal, three named Winter and one named Vernal. Their codes are different from the ones in these aisles and differentiate them from the other aisles.


Aisle of Noel[]

This aisle is a sub-aisle of the Holiday Section. While the Holiday Section can be used as the section code, the numerical section code for the Aisle of Noel is Section 243628-38164-4392. The numerical number should be used, as the Aisle of Noel is its own aisle, and is merely a subsection. The Aisle number will always be 4392-102. Due to the small size of many of the artifacts, up to five can fit on one shelf (though it may be less if a larger artifact is there).

Shelf: 102.001 through 102.200

Example: Philip van Doran's Upholstery Brush- 102.019

  • Rudolph's Nose- 102.020

Valentine Aisle[]

The Valentine Aisle's sector code is #243628-38164-4392, and it's aisle code name is Lucia-756V. The area is a subsection of the Holiday Section, but is large enough to be separate from the rest of the artifacts in the area, much like the Aisle of Noel. This is the only aisle for the area, and the shelf length expands as more artifacts are acquired that go here. The current shelf space is from 76675-4392-001 through 76675-4392-500. Each shelf can fit up to five artifacts average, but no more than six in some circumstances.

Example: Ann Corio's Bra - Shelf# 76675-4392-042

Household Aisle[]

Possibly the most harmless place in the Warehouse, the Household Aisle holds artifacts that have no real story to them. Everyday clutter and household junk that developed artifact properties though one way or another. Most artifacts here have very minor effects or specific activation requirements and (with proper authorization) are largely allowed to be used recreationally.

One shelf is dedicated exclusively to the artifacts amassed by Mrs. Lianne Hasagawa and is named in her honor.

STANDBY

The Library Section[]

The Library Section is set up like The New York City Public Library pre 1993 when the library went digital. It houses First Editions of every important book in history along with any book artifact (an artifact that is a book, not one derived from or inspired by a book). Each row, aisle, is listed by Subject then followed by the first three letters of the Author's last name followed by the dewy decimal system.

Example:

  • Catch-22, Aisle - Fiction, Shelf - HEL 800.008.


000.000 - Computer sciences, general information

100.000 - Philosophy and psychology

200.000 - Religion

300.000 - Social Sciences

400.000 - Language

500.000 - Science

600.000 - Technology

700.000 - Arts and recreation

800.000 - Literature

900.000 - History and Geography

Additionally there are new non book artifacts stored in the Library to maintain energy. Much like The New York City Public Library there are a series of tables where agents could read the First Editions at leisure and the artifacts are kept on them. Due to these artifacts being needed to move when needed a shelf code and aisle aren't needed, regardless each artifact is listed as Placement _ so that when looking through records they can be located.

Living Dead Section[]

Located on a sub-level of the Warehouse below the Medical Section, this collection of aisles contains artifacts that induce a state of living death in its victims. This can be hypnotic, zombification, spiritual or simply the puppeteering of corpses. Though not actively malicious, the artifacts here tend to have morbid sensibilities and it is not recommended agents visit alone.

STANDBY

Magician Intersection[]

Located near the other entertainment-themed sections (in fact directly between them), these aisle home artifacts born from the creativity and wonder inspired by magicians and magic acts. As such, many possess unexpected and flashy effects, though rarely harmful.

STANDBY

Maritime Section[]

Bordering directly onto the Dry Docks, artifacts related to ships, boats and sailing area all located here. perhaps the most orderly section, artifacts here are noted to be particularly well behaved as long as there's water nearby.

STANDBY - PREPARRING

Medical Section[]

The Medical Section (the basic name for the Health/Disease/Medical Section) is home to all artifacts with any sort of medicinal purposes. Many artifacts have the ability to heal, but many more cause disease. There is also a large number of artifacts whose effects can heal while also causing disease. The artifacts are separated by effects, with three main areas: The Health Aisles, the Disease Aisles, and the Neutral Aisles.

The Health Aisles contain artifacts whose properties are healing based, with no downside directly relating to negative health. The aisles in the Health Aisles use the codes 47421-7739-01H through 47421-7739-52H. The Disease Aisles use the codes 47421-7739-53D through 47421-7740-03D. The Neutral Aisles use the codes 47421-7740-04N through 47421-7740-99N. The letter at the end is key, as it helps the user determine which part of the section they are in.

Shelf codes differ depending on which aisle they are in. The Health Shelves range from 77390-222-010 through 77395-434-529. The Disease Shelves range from 77395-434-530 through 77400-535-039. The Neutral Shelves range from 77400-565-040 through 77409-897-999

Examples:

  • 15th Century Rat Catching Bag: Aisle# 47421-7739-02H, Shelf# 77390-225-024
  • Anatomical Model: Aisle# 47421-7740-02D, Shelf# 77396-444-823
  • Abu al-Qasim’s Bellows: Aisle# 47421-7740-12N, Shelf# 77401-711-323

Metaphorical Section[]

Perhaps the most obtuse section devised by Warehouse 12, this was created to give a home to the growing trend of artifacts being birthed from the repetition of common phrases. It is recommended only agents with a good grasp or rhetoric and wordplay handle these artifacts.

STANDBY

Money Aisle[]

This one is all about the Benjamin. Various monetary denominations, deeds, contracts and items associated with the storage and movement of money or material wealth are stored here, as well as artifacts created by moments of financial success or ruin. Leave your wallet at home, it might leave here a lot lighter.

PROCESSING STORAGE CODES

Music Corner[]

Located in the most acoustically perfect position of the Warehouse, this is where instrumental artifacts live. Note that this is ONLY for instruments, however.

STANDBY

Nature Section[]

Is it vegetable, animal or mineral? Artifacts formed from either the bones or pelts of animals, geological samples or dead plant life belong here. Artifacts in this section tend to be particularly powerful as they are created by nature itself, often resulting in colossal power.

STANDBY

Olympia[]

The Olympia (Section Code: Olympia-776BC) is the main area of the Warehouse where sports-related artifacts are held, including awards and Olympic torches. The section is divided into several groups of aisles based on the type of sporting event, as opposed to specific sports, with exception to those whose artifact numbers are larger due to a longer presence. The following aisles are in Olympia:

  • Acrobatics-92J : This aisle is for artifacts whose sports are in the realm of body movement being the primary calling card for the sport. Sports such as martial arts and gymnastics fall into this aisle.
  • Olympic-93G : This aisle is for artifacts whose formation is during an Olympics game, regardless of sport. This aisle also houses the Olympic torches.
  • Ball-94A : This aisle is for artifacts whose sport revolves around a ball, such as football and baseball. Those sports which require a racket are placed in a different aisle.
  • Racket-95T : This aisle is for artifacts whose sport revolves around the use of a racket during the game, such as tennis and racketball.
  • Chill-96F : This aisle is for artifacts whose sport is one which is played exclusively in the winter conditions (cold, ice/snow, etc.), such as ice hockey.
  • Wet-97L : This aisle is for artifacts whose sport is based in or around the water or beach, such as beach ball, swimming, and boating.
  • Combat-98M : This aisle is for artifacts whose sport is based on military games and general combat sports. This wider category ranges from karate and boxing to medieval tournaments and jousting.
  • Active-99E : This last aisle is for artifacts whose sport does not fall into any of the above categories. In addition, those artifacts whose aura is required to be balanced by an artifact who would normally go into a different area is stored in this aisle. (A neutralizer station is also located at the front of the aisle for convenience.)
  • Awards-LB6 : This aisle is for artifacts that are awards and medals, regardless of the sport they are from.

The shelving codes in Olympia are fairly straightforward. The code is 77622-84##-###. The two numbers in the middle four represent the aisle number (in the case of Aisle Awards-LB6, the number is 00). The final three numbers represent the shelf and are only bound between the numbers 001 and 600.

Examples:

  • Wong Fei-Hung's 'Gun' Staff: Aisle# Combat-98M, Shelf# 77622-8498-363
  • Dock Ellis' Pitcher's Mitt: Aisle# Ball-94A, Shelf# 77622-8494-183

Origin Circle[]

The Origin Circle (Section Code: AxMu-888) stored artifacts of religious origin. Because of the contrasts between the different religions, each religion has received its own aisle. The largest of the world religions, including those of the past, have aisles which are much more massive than other, smaller or obscure religions. The obscure religions sometimes have their own aisle, though the aisles are small – this results in several of the smallest religions being located within the same row of aisles as opposed to having their own exclusive giant aisle. The religions whose artifacts are few are thrown together in a spare aisle within the Circle. Upon growing large enough, the Warehouse grows a new aisle, into which all of the artifacts are then moved into. The following aisles are located within the Origin Circle:

  • Abrahamic/Semitic Religions (Christianity/Catholicism, Judaism, etc.): Cross-1268
  • Buddhism and Hinduism: Aum-1269
  • Shinto and Taoism: Tzu-1270
  • Nordic: Mjolnir-1271
  • Celtic: Ulster-1272
  • Inca-Mayan-Aztec: Meso-1273
  • Sikhism: Nanak-1274
  • Islam: Fatimah-1275
  • Greek and Roman: Perseus-1276
  • Egyptian: Tut-1277
  • Native American: Cherokee-1278
  • Maori and Pacifican: Ranginui-1279
  • Other Religions: Baku-1280

The artifacts within the aisles are placed into aisles whose codes mimic the section and aisle they are located in. The first five numbers apply to all artifacts within the Origin Circle: 88812. The next four numbers apply to the aisle in which the artifact is located in (1268 through 1280). The last three numbers vary between 001 and 400, though this varies based on the aisle’s size. Smaller aisles have fewer shelves, while larger aisles have many shelves. Use common logic when typing the last three shelf code numbers.

*Shelving Note: The aisle for Norse, Native American, and Pacifican artifacts only have shelving units from 001-050.

Examples:

Judas Iscariot’s Thirty Silver Coins: AxMu-888, Aisle# Cross-1268, Shelf# 88812-1268-267

Saraswati’s Veena: AxMu-888, Aisle# Aum-1269, Shelf# 88812-1269-378

Maui’s Jawbone Fishhook: AxMu-888, Aisle# Ranginui-1279, Shelf# 88812-1279-003


Ovoid Quarantine[]

The artifacts are similar in storage to the Dark Vault in that there are no Aisle or Shelf codes. Instead, area codes are used in place. The area code numbers can go from 01-60, and there is no real limit to how many artifacts can go in one section (though it is important to keep it reasonable-after all, 100 artifacts cannot fit in the same area unless they are all very small). Adding a number with a - and a letter is okay but only recommended for large artifacts.

Examples:

Lucrezia Borgia's Painting and Comb: Area 19

Gas Sign: Area 19

Trojan Horse: Area 58-A

  • Please note that all of the Egyptian artifacts unsorted from Warehouse 2 are located in Areas 59 and 60.

Pantheon[]

STANDBY

The Pet Carrier[]

Most artifacts in the Pet Carrier are located in Aisles 9123-4355 through 9123-4370. However, there are some areas of the Pet Carrier with different codes (see below). The normal shelf codes will be the first four digits of the aisle, followed by 21## through 25##.

Example: Rin Tin Tin's Leash - Aisle# 9123-4356, Shelf# 4356-2176

  • Pet Toy Collection (PTY-894)

The Pet Toy Collection follows a different shelf format from the Pet Carrier. The shelf codes are 8943-26##, 8943-27##, and 8943-28##. This breaks down like so:

  • Shelf 8943-26##: Feline Area (Pet Toys related to felines)
  • Shelf 8943-27##: Other Pet Toys (Pet Toys from other animals)
  • Shelf 8943-28##: Canine Area (Pet Toys related to canines)

Example: Feline Scratching Post - Shelf# 8943-2687

  • Aquarium Section (Aqua-1889)

The Aquarium Section, despite its name, is a subsection of the Pet Carrier, and its code goes into the Aisle box. The shelf codes for the Aquarium Section are 1889-29## and 1889-30## only.

Example: Orca-Angering Spatula - Shelf# 1889-2986

Philosophy Aisle[]

Despite the appeal, it is advised that the philosophically inclined stay far from this section. These artifacts were created by the deep thinkers of their times and tend to be cerebral in their effects. Some form of mental shielding or a simple lack of interest is required to safely traverse this aisle.

STANDBY

Pinkerton Aisle[]

Fittingly for an area that deals with espionage and spy work, information on this aisle is hard to come by. All files and shelving codes are stored off-site and must be accessed remotely, or else the artifacts residing here might just burn them for safety.

STANDBY

Piracy Cove[]

Located opposite the Maritime section, the Piracy Cove is at the far end of the Dry Docks. Here, artifacts that became infamous among pirates are stored. Such artifacts tend to be very persuasive and violent, so minimal contact is advised.

STANDBY

Psychology Section[]

Don't make eye contact and don't start talking. Many artifacts here jump at the chance for a new patient. While they can be helpful, a lot of artifacts may not reveal they've affected you until long after interaction. Artifacts are stored either based on the part of the brain affected or the era of creation, as the science of psychology has varied wildly in terms of understanding and opinion in the past.

STANDBY

Radiation Section[]

Relatively recent, the Radiation Section homes artifacts that, of course relate to Radiation. Though most emit it, several absorbing artifacts are strategically placed throughout. Access to this section requires a lead-lined hazmat suit and sue of Karen Silkwood's Shower is mandatory after leaving.

STANDBY

Restricted Chamber[]

The Restricted Chamber houses the most dangerous artifacts within the Warehouse. Its presence is known to only a select few, and each artifact is placed in specially designed boxes suspended over a deep drop. The artifacts are not sorted in any particular order, just given a placement number. At the moment, Placement# 10 and beyond are available.

Example:

Arrow of Time: Placement# 1

Route 66[]

"Route 66" is the informal name given to this section of the warehouse, where all manner of road-worthy (and some unworthy) vehicles are kept. The area is diveded into 2-wheel, 4-wheel, and 6+-wheel sections. Driving-related artifacts such as road signs and car parts may also be found here, providing they aren't better suited elsewhere. A well stocked mechanics garage can be found for any emergency repairs.

The Samhain Sector[]

One of the "Holiday Aisles", this one dedicated to Hallows' Eve. All manner of artifacts related to Halloween or the Harvest Festival are stored here, as well as artifacts that promote an eerie nature or have haunting effects. The Guardian Scarecrow stands resolute at the entrance, making sure no errant artifacts decide to go door-to-door.

The Schoningen Armory[]

The Schoningen Armory (Armerie-M15T8, also known sometimes as The Armerie Sector) is an area of the Warehouse where weapons are kept. It is surrounded by a massive fence to keep it separated from the rest of the Warehouse. The Armory is split into several areas, depending on weapon type. Explosives are kept near the front of the Armory (when accessed from Pittsburgh-78W) and are usually kept in boxes or crates to prevent accidental activation. Guns follow suit and are arranged by the year of the gun's original manufacturing date. Handheld weapons (knives, whips, etc.) are kept at the in the following aisles. The Armor and other military items are stored at the back of the armory (or the front, if accessed from Capercorn-12D). Prototype weapons are intermingled with the guns no matter the type of weapon. Mobile artillery is kept off to the west end of the armory and is kept in place with wooden blocks.

The aisles are divided based on the type of weapons:

  • Explosives: #2810202-89929 through 2810202-89967
  • Guns: #2810202-91823 through 2810202-91897
  • Handheld: #2810202-91898 through #2810202-91999
  • Artillery: #2810202-89968 through #2810202-90050
  • Prototype weapons: Intermingled with above
  • Other items: #2810202-90051 through #2810202-90232

The shelving codes are created differently from other sections. The first five numbers are based on which aisle the artifact is placed in (which are the last five numbers of the aisle codes). The middle four numbers are the year of manufacture of the artifact (if the artifact cannot be locked down as made in a specific year, the year of collection is to be used). The final three numbers are as below:

  • Explosives: 001 through 040
  • Guns: 041 through 238
  • Handheld: 239 through 513
  • Artillery: Floor Space# (no duplicate numbers, must end with SA)
  • Prototype weapons: Intermingled with above
  • Other items: 514 through 901

Examples:

Non-Exploding Hand Grenade - Aisle# 2810202-89929, Shelf# 89929-1942-005

Assassination Blades of Julius Caesar - Aisle# 2810202-91899, Shelf# 91899-0045-343

Science Fiction Section[]

Created near the final years of Warehouse 12, this section saw most of its growth in the early 1940s to late 70s with the massive boom of B-grade sci-fi films taking Hollywood. Artifacts created from the works and inspirations of famous science fiction writers and filmmakers are grouped here. Though such artifacts tend not to be particularly dangerous, relevant reference material can be found with each artifact tag.  Pay no attention to the figures under the curtains, though, lest ye be exterminated.

Science Section[]

Artifacts created as a result of specific experiments congregate in these aisles when they don't seem to fit elsewhere. Due to the wide range of subjects covered by "science", this section is one of the more volatile and restricted, with many parts of the collection stored simply because no-one knows what they do or how they work. Contrary to usual Warehouse organization, artifacts tend to be stored away from each other when their sphere's of interest align, so as to avoid inquisitive activation scenarios.

The Side Show[]

The Side Show stores Artifacts related to side shows and circuses of the 1800s and 1900s. It was created during Warehouse 12 during the rise of side shows in America, the UK, etc. Many old sideshow posters are hung about and the song Entrance of the Gladiators by Julius Fučík can be heard on an old record player.

It also contains artifacts from people that were considered physically/medically different or unique.

Sleep/Insomnia Section[]

Another section designed to keep balance, artifacts which have effects relating to both insomnia and narcolepsy are found in these shelves. While largely harmless, as a potential opposite effect is always kept nearby, none of these artifacts are permitted for personal use.

Superhero Aisle[]

The section code for the Superhero Aisle is #89165-952-34, the same section that the Convention Aisle is located in. It is located just outside of the Television Section, but it is not considered a part of it (On a map, it is two aisles away from the edge of the Television Section and thirty aisles away from the Convention Aisle). The aisle has no particular storage and is very small, and the hero and villain artifacts are mixed together to maintain a balance in aura. The shelving codes range from 89165-4548-001 through 89165-4548-040. Also to note, several “suits” are stored in the aisle as well. They are stored on specific shelves: 89165-4548-006 and 89165-4548-029. Three suits fit on each shelf.

All artifacts in the section have shelf codes prepared. Please leave blank or ask for the other codes not listed here.

Examples:

Wonder Woman’s Golden Lasso: Shelf# 89165-4548-001

Superman’s Suit: Shelf# 89165-4548-006

Television Section[]

STANDBY - PREPARRING

Torture Room[]

STANDBY

Tragedy Annex[]

STANDBY

Tranquility Chamber[]

STANDBY

Trap Aisle[]

STANDBY

Triple-Form Layaway[]

STANDBY

Urban Legend Sector[]

STANDBY

Video Game Corridor[]

STANDBY

Viral Vault[]

STANDBY

War Wing[]

The War Wing (Section Code: Sun Tzu-28D) is where artifacts related to war are kept. The artifacts are grouped together based on major wars, or in some areas just grouped together. The end of the section, known as the Post-War Extension, contains the artifacts which were created after WWII and are related to war (with the exception of some aerial artifacts such as the Zeppelin). The wing is broken up into many aisles, which are as follows:

  • Aisle 28D-01A (The Early Wars Aisle - includes all wars not related to France and England)
  • Aisle 28D-01B (All Wars involving France and Great Britain/England)
  • Aisle 28D-02A (Early American Wars - French and Indian War and the American Revolution)
  • Aisle 28D-02B (War of 1812 and the Indian Wars)
  • Aisle 28D-02C (Texas Revolution and the Mexican-American War)
  • Aisle 28D-02D (American Civil War Aisle)
  • Aisle 28D-02E (Spanish-American War and other conflicts after ACW and before WWI)
  • Aisle 28D-03A (World War I: "The Great War")
  • Aisle 28D-03B (Spanish Civil War and World War II)
  • Aisle 28D-03C (Cold War Era - Start of the Post War Expansion and includes all conflicts from 1946-1989)
  • Aisle 28D-04A (Post-Cold War Conflicts)
  • Aisle 28D-04B (Miscellaneous Area for artifacts that either act up in their proper aisle or keep the energy balanced)

Each aisle has its own unique shelving system, which is as follows:

  • Aisle 28D-01A (Shelf# 01924-####-001 through 01924-####-500)
  • Aisle 28D-01B (Shelf# 01924-####-501 through 01924-####-999)
  • Aisle 28D-02A (Shelf# 01925-####-001 through 01925-####-605)
  • Aisle 28D-02B (Shelf# 01925-####-606 through 01926-####-200)
  • Aisle 28D-02C (Shelf# 01926-####-201 through 01926-####-934)
  • Aisle 28D-02D (Shelf# 01926-####-935 through 01927-####-798)
  • Aisle 28D-02E (Shelf# 01927-####-799 through 01928-####-723)
  • Aisle 28D-03A (Shelf# 01928-####-724 through 01929-####-724)
  • Aisle 28D-03B (Shelf# 01929-####-725 through 01930-####-824)
  • Aisle 28D-03C (Shelf# 01930-####-825 through 01931-####-999)
  • Aisle 28D-04A (Shelf# 01932-####-001 through 01932-####-999)
  • Aisle 28D-04B (Shelf# 01933-####-001 through 01933-####-200)

The middle four numbers of the shelf code allow the unique identification of artifacts in the War Wing. These four numbers identify the year - and thereby the war - that the artifact was created or believed to have been created. Up to four artifacts can fit on one shelf (with the exception of aerial artifacts or larger artifacts).

Examples:

Daniel Shays' Shovel: Aisle 28D-02A, Shelf# 01925-1776-589

Zeppelin: Aisle 28D-03C, Position Area# 01930-1947-888

Writer's Alley[]

STANDBY

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