Warehouse 13 Artifact Database Wiki
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Warehouse 13 Artifact Database Wiki
Ms. Pac-Man's Bow

Origin

Ms. Pac-Man

Type

Hair (?) Bow

Effects

Provides energy boosting droplets

Downsides

Summons a labyrinth with enemies to escape

Activation

Wearing by a married person

Collected by

Warehouse 13

Section

Pong-588Z

Date of Collection

July 21, 1998

[Source]


Origin[]

Ms. Pac-Man is a maze arcade video game developed by General Computer Corporation and published by Midway in 1982. It is a sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, which turn blue and flee.

Ms. Pac-Man was acclaimed by critics for its improvements to the original gameplay and for having a female protagonist; some have described it as superior to Pac-Man. It has been listed among the greatest video games of all time and as one of the most successful American arcade games ever made. The game's success inspired a variety of successful merchandise, several ports for numerous home consoles and handheld systems, a television cartoon that included Pac-Man, and numerous video game sequels and remakes which spawned a Ms. Pac-Man video game spin-off series.

Effects[]

Summons a game layout from the software, overlaying it directly onto space to twist it into a recursive maze. The dots are collectable orbs that provide greater stamina and agility when grabbed, while fruit will randomly appear that gives them faster speed. Several infrequent, larger spheres allow one to damage the surroundings for a short time, allowing them to destroy the ghosts following them or even break out of the course. Encountering them multiple times will place them in a continually resetting loop where they can never tire or rest until they’re released and gather all the particles.

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