Warehouse 13 Artifact Database Wiki
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Warehouse 13 Artifact Database Wiki
Majide Microphone

Origin

I Survived a Japanese Game Show

Type

Microphone

Effects

Winning a competition grants greater physical coordination and concentration

Downsides

Losing forfeits months of efforts

Activation

Participation in a tournament or ranking

Collected by

Warehouse 13

Section

Logie-453V

Aisle

Theory-010D

Shelf

943284-8484-866

Date of Collection

May 18, 2014

[Source]


Origin[]

I Survived a Japanese Game Show is an American reality show that saw its first-season premiere on ABC on June 24, 2008. The show follows a group of Americans, who leave the United States for Japan where they compete in a Japanese-style game show. The winner takes home US$250,000 (JP ¥25 million). The series won both the Best Reality prize and the overall prize at the 2009 Rose d'Or ceremony.

Majide (which is Japanese slang for "Seriously?!"), the show-within-the-show was not an actual Japanese game show but was intended to resemble a Japanese game show. The American producers watched hours of Japanese game shows, took the most common elements and created all of the games, with help from producers in Japan, who also produced the game segments at Toho Studios. In contrast to many American game shows, which are usually based on either trivia mental skill, celebrity interaction or luck, Japanese game shows such as Takeshi's Castle and Sasuke tend to be more physically oriented. I Survived a Japanese Game Show uses the Japanese show Majide as its source for challenges, while the reality show format used a strategy base for whom to eliminate and whom to keep, in the tradition of Big Brother and Survivor.

In the final phase of the competition, teams are dissolved and the remaining contestants compete in challenges as individuals, with the last-placed contestant facing elimination. The final two competed in one final challenge, dubbed Super Majide!, which comprises various elements combined from past challenges for the season, and the winner of the final challenge is named the season's winner and wins $250,000 (¥25 million) cash prize. The winner is also greeted by the same "sayonara mob" dressed in white suits, known as the "omedeto mob" ("congratulations mob") (優勝者決定).

The series followed not only the Majide competition but also the contestants' activities backstage and outside the game show in reality style. The contestants lived in a house together in the suburb of Kasai, with a Mama-san (Kozue Saito), who generally expects the contestants to live in line with Japanese culture and customs.

Effects[]

Activates first when the user (singing, handling, announcing, etc.) is entered into a contest, whether bracketed or just a win-lose faceoff. Winning a round or challenge grants them greater physical coordination to maneuver swiftly in any position. Also increases focus to make them undeterrable to the current task. Failing afterwards or being eliminated squanders months of the user’s spare time, making them feel wheezy and overworked from the loss of their immediate leisure and rest. Needing a recharge through a hibernation week is common.

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