Warehouse 13 Artifact Database Wiki
Warehouse 13 Artifact Database Wiki
King Solomon's Bottle of Black Glass

Origin

King Solomon

Type

Black Glass Bottle

Effects

Duplicates enemies’ skills and knowledge

Downsides

Depletes wisdom and intellect until unable to function

Activation

Filling while thinking of an enemy

Collected by

Warehouse 8

Section

Aradia-027T

Aisle

390882-694

Shelf

518494-8476-816

Date of Collection

Summer 1462

[Source]


Origin[]

Solomon was a monarch of ancient Israel and the son and successor of David, according to the Hebrew Bible and the Old Testament. He is described as having been the penultimate ruler of an amalgamated Israel and Judah. The hypothesized dates of Solomon's reign are 970–931 BCE.

The Bible says Solomon built the First Temple in Jerusalem, dedicating the temple to Yahweh, or God in Judaism. In the New Testament, he is portrayed as a teacher of wisdom excelled by Jesus of Nazareth, and in the Quran, he is considered a major Islamic prophet. In mostly non-biblical circles, Solomon also came to be known as a magician and an exorcist, with numerous amulets and medallion seals dating from the Hellenistic period invoking his name.

Many religious texts would later associate Solomon with controlling demons to do his bidding. According to the Rabbinical literature, on account of his modest request for wisdom only, Solomon was rewarded with fiefdom over animals, angels, demons and spirits alike. Several grimoires such as the Pseudomonarchia Daemonum, Ars Goetia and The Lesser Key of Solomon mention control over the prince of demons Beelzebul, placing 72 subordinate demons under Solomon’s power.

A well-known story in the collection One Thousand and One Nights describes a genie who had displeased King Solomon and was punished by being locked in a bottle and thrown into the sea. Since the bottle was sealed with Solomon's seal, the genie was helpless to free himself, until he was freed many centuries later by a fisherman who discovered the bottle.

Effects[]

Based upon the various demons and the arcane fields they expressed control over, such as truth, knowledge, companionship, storms, the sciences, treasure, protective spirits, sickness, destruction and a plethora of other physical, abstract or interpersonal concepts. Will make the skills and learning of ones’ enemies accessible to the user as simply if they were borrowing an item. Greater repetition imprints the facts or movement fluency further on the person, even when not actively relying on that storehouse. The user will be aware of what knowledge is coming from whom and can juggle the memories of several people to quickly rise in proficiency when using related information. Every enemy will detect no change in their own aptitude and continue on without any inkling of a copycat.

Artificially filling one with the life experiences of others diminishes memory of their own. They lose little snippets each time they call upon a newfound power, like time lost daydreaming. More of their own lived experiences base personality and accompanying wisdom is overridden with only the ability to perform. Enough time passing will make one a complete alien to their prior self, just a shell filled with competencies of those they no longer remember what grudges they bared against.