Warehouse 13 Artifact Database Wiki
Warehouse 13 Artifact Database Wiki
Ken Westerfield’s Frisbee

Origin

Ken Westerfield

Type

Frisbee

Effects

Manipulation of air currents

Downsides

Rejection of conformity

Activation

Throwing and catching

Collected by

Warehouse 13

Section

Olympia-776BC

Aisle

719928-4716

Shelf

371727-8580-912

Date of Collection

May 18, 2015

[Source]


Origin[]

Ken Westerfield lived in the prime of American counterculture. He played at Woodstock, dispersed alternative newspapers and had friendly relations with the Yippie movement. His contribution – the humble flying disc.

After several cross-country trips, Westerfield and his partner Jim Kenner approached Wham-O and Irwin Toy to sponsor their antics. Their performances dazzled because the moves were so different and varied from mainstream sports: freestyle, guts, disc golf and ultimate.

Self-taught, the duo became icons in the rising American and Canadian club scenes. Their specialty was freestyle, compared to intensive dance by spectators. Westerfield pioneered new moves like the body roll and broke records, while Kenner established his own successful disc company. Their legacy is still felt today, as surging popularity in frisbee leagues has turned a statement of rebellion into a formal sport.

Effects[]

Repeatedly making throws and catches with the disc allows the users to manipulate nearby air currents. Depending on the different type of game practiced on, the user can conjure soft breezes, powerful gusts or sudden microbursts. As the power is shared between all players, introducing more people to join tossing sessions will increases the overall control of the group.

Users will slowly stop caring about being mainstream or even at times, normal. They are more adventurous to new activities and likewise, less inhibited about skipping out on popular habits.