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Hugh Casey's Pitcher's Glove
Casey Glove

Origin

Hugh Casey

Type

Baseball pitcher's glove

Effects

Creates emotionally generated energy balls with varying characteristics.

Downsides

Potential to be harmful.

Activation

Wearing; Experiencing emotions.

Collected by

Warehouse 13

Section

Olympia-776BC

Aisle

TBA

Shelf

TBA

Date of Collection

July 6, 1951

[Source]


OriginEdit

Hugh Thomas "Fireman" Casey (October 14, 1913 – July 3, 1951) was a Major League Baseball pitcher. He played for the Chicago Cubs (1935), the Brooklyn Dodgers (1939–42 and 1946–48), the Pittsburgh Pirates (1949), and the New York Yankees (1949).

Like many of the colorful Dodger players during that era, Casey had his share of adventure. One story recounts a time that he sparred with writer Ernest Hemingway in Hemingway's house. Casey was a known headhunter, a pitcher known for their habit habit of throwing beanballs, or purposefully throwing a ball at an opposing batter's head.

On July 3, 1951, Casey died in Atlanta, by a self-inflicted shotgun blast to the neck while his estranged wife was pleading with him on the phone. Casey was upset that he had recently been named as the father of child by another woman in a paternity suit. He was 37 years old.

EffectsEdit

When worn, a ball of energy generated by the wearer's emotions will appear in their gloved palm. Depending on the wearer's emotion, the ball's appearance and characteristics will vary:

  • A ball made from anger is a bright red color and carries a high amount of kinetic energy. Even when thrown lightly, it can cause a great deal of damage to whatever it strikes.
  • A ball made from happiness is a vibrant yellow color and moves extremely fast no matter how hard it is thrown (of course, the harder the throw the faster still it will go).
  • A ball made from sadness is a light blue color and tends to be quite slow no matter how much force is put into its pitch.
  • A ball made from fear is a deep green color and has a tendency to curve randomly regardless of its pitch or existing enviromental conditions.

In the event that a wearer feels more than one emotion at the same time, the colors of each emotion will mix, but not blend, in the ball, as well as each emotion's respective characteristics. For example, if someone is feeling both angry and sad, the ball will be a swirl of red and blue and will both move slow and carry immense concussive force (it should be noted that in some cases, the combination of emotions may actually intensify each characteristic); if someone is feeling both happy and sad, the ball will be a swirl of yellow and blue, and will move at the speed proportionate to the energy behind its pitch as a normal ball would, as its speed and slowness will cancel each other out.

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