Flying Carpet | |
---|---|
![]() | |
Origin |
Djinn/Aladdin |
Type |
Carpet |
Effects |
Flight/Spatial Distortion |
Downsides |
Can cause spatial/nuclear disasters and anomalous events depending on the user’s emotions |
Activation |
Sitting on it |
Collected by |
Warehouse 10 |
Section |
|
Aisle |
Podium 56 |
Date of Collection |
1678 |
[Source] |
Origin[edit | edit source]
The Flying Carpet wasn't ever stored in Warehouse 2, despite what Agent Lattimer may have hoped. However, it was a good thing it wasn't. Contrary to popular belief, the djinn from the Aladdin tale was not in a lamp, but instead occupied the weaves of a carpet, and would often travel simply by using it's power to make the carpet fly across the terrain.
Effects[edit | edit source]
Though the djinn was released from the carpet centuries ago, the carpet still has some of the magic woven into it, and can fly on its own or at the asking of a rider.
It's true power, however, is its ability to manipulate space. Touching the carpet allows the user to bend spatial distortion to the user's will. To do this, however, the carpet actually ties the user's consciousness with the space, which means that emotional stress on the user's part affects the area itself. This has led to multiple pocket dimensions, wormholes, black holes, and a nuclear accident that was mutually agreed upon with all parties to never be spoken of again. It was in the Ovoid Quarantine, but eventually moved to the Dark Vault.
Storage and Handling[edit | edit source]
Stored on a table in the Dark Vault, rolled up and tied.
Neutralizer gloves are mandatory. Do not untie the rug when moving out of the neutralizer field to prevent accidental activation.