Warehouse 13 Artifact Database Wiki
Warehouse 13 Artifact Database Wiki
Agent Felix Draco
Feilx ID.png
Alias - Felix Draco


Alexander Grey





Index Number



Artifact Tester, Resident Animal Expert/Vet

Previous Occupation


Area of Expertise

Psychology, Ancient History, Animals


Alexander Leighton Grey (Preferred name: Felix Draco) is the Warehouse resident tinkerer and experimenter. He joined the Warehouse team for the opportunity to test and experiment the practical and unusual effects of the various artifacts it housed. He's also fond of inventory work, and many agents are more than happy to dump their chores on him. His notes on various artifacts can be found here.


Once engaged to his partner of two years on the island nation of New Zealand, though young at the time, an argument resulted in his fiancé storming out and being struck and killed by a speeding driver. Felix's guilt and grief over the event turned the pendant he wore into an artifact which began to afflict him with never-ending depression. He decided to mitigate the negative effects the necklace had on his friends and family by fleeing to Australia under the guise of "study". While there he had an encounter with another artifact which left him physically and mentally altered, and he began making a living on the move as a thief and conman.

Making his way to America, he gathered a minor reputation as an expert thief, due entirely to his feline physiology and the small cache of artifacts he'd managed to pilfer. Enjoying a life of relative comfort and hedonism, he eventually ran into the Warehouse at an ongoing Anthro-con, which he frequented due to the large number of potential targets. After picking the wrong mark he was forced to retreat, leaving several of his artifacts behind.

Some time later he was approached by both a mysterious group looking to utilize his talents, whom he rejected, and the Warehouse themselves who offered to give him the space and resources to study the effects of the artifacts afflicting him. He accepted this offer and was inducted into the Warehouse ranks in July of 2014.

What little information he has shared indicates he was born in Christchurch, New Zealand and has a large family there. According to him, they all currently believe him to be studying abroad at university with the exception of his sister, who is fully aware of his current situation. Despite his lack of higher education he has significant knowledge surrounding philosophy and psychology, as well as animal behavior.

An incident with an artifact left him biologically changed, altering his DNA. This event left him part feline, and though he looks physically human he has heightened senses of sight, smell and hearing, as well as the ability to grow inch long claws at will and jump up to two meters high. Unfortunately he also developed a weakness for catnip, which causes him to behave erratically.

Life at the Warehouse

After being recruited sometime in 2014, Felix was granted an 'office' research space and permanent residence inside the Warehouse. Because of this, his knowledge of the Warehouse layout is on par with Artie and he can be relied on to now exactly where something can be found.

As he isn't a U.S. resident he isn't an official agent, and is officially classed as a Warehouse Consultant. His duties mainly consist of inventory work, which helps him in his artifact studies. With the permission of the Regents he spends much of his time researching the powers, limits and nature of artifacts for future advancements in Warehouse technology and containment.

His veterinary training, though rudimentary, is sufficient enough for him to be considered the Warehouse animal expert. Because of his unreliable nature he's rarely sent out on missions unless his specific skills with espionage or tracking are needed, and only then if no-one else is available.

In late 2015 he went on a working holiday to Eureka where he apprenticed for a few months under Dr. Jim Taggart to improve his veterinary experience and outdoor skills. In 2016 he proved his understanding of artifacts and cause-and-effect to successfully revive a previously deceased agent.


Though friendly, he much prefers his own company to that of his colleagues. Reclusive by nature, the rest of the staff have become accustomed to not seeing him for hours or even days on end outside of missions and mealtimes. Most of this will be spent either in the library, his office or napping on top of a shelf during a regular haze. He has been described by Artie as sarcastic and unreliable, but also unusually easy to talk to.

It cannot be assumed that he avoids his workmates out of contempt or hatred, as he is always quick to defend or aid other agents when he is needed. At times his behavior has been known to be rather irritating, as he always seems to be right behind (or above) agents whenever anything interesting is said or done.

He has an unexpected soft spot for animals of all kinds, and tends to value their safety above humans. Agents have spotted him sneaking down to volunteer at the local animal shelter when he has some free time. 

Skills and Abilities

  • Enhanced Feline Biology: The effects of his encounter with Hendrix's Bong left him significantly altered, giving him sharper senses, tougher nails, increased balance and agility and a resistance to physical impacts. Many of these abilities, however, are partially or completely offset by the induced state he is almost permanently in.
    • By purging most of the artifact-drug compound in his body he is able to enter a more bestial state, becoming a "were-cat"-like creature. This state is almost completely feral, and can only be reverted by increasing his levels of intoxication.
  • Hendrixite Production: His body constantly produces a potent artifact-induced drug compound dubbed "Hendrixite". While it mostly just affects himself, he is able to expel it via any bodily secretion to afflict others. This can include touch, as it is secreted via his sweat glands and absorbed thorough the skin.
  • Psychological Stability: Though far from what would be considered healthy or normal, his constant state of inebriation leaves him resistant or outright immune to any form of mental altering or manipulation. His memory, however, is much easier that normal to trick.
  • Perfect Artifact Recall: Seemingly the only part of his mind not affected by his haze, he has a near perfect recall of almost any artifact he has encountered, including origins, effects and downsides as well as how it might be neutralized.
  • Animal Handling: Though some are immediately put off by his feline nature, Felix is unusually talented at handling and caring for animals of almost any kind.
  • Artifact Understanding: Perhaps related to his skill with animals, he is unusually adept at understanding how and why artifacts operate, as well as how to get them to work in tandem. This is not always reliable, as it seems to stem more from his often abstract line of thinking rather than any true scientific insight.


  • After the events of the Double Danger ArcGarrett Scott revealed his feelings toward Felix before dying. Having been revived through Felix's tireless efforts, he and Garrett have started a strong, though still secret, relationship.
  • Bri Rependata and Felix tend to get along. He's terrified of her to a small degree, but they are, at least, friendly.
  • Aden and Juan, due to similar personalities get the same treatment, a combination or respect and playful contempt. Because neither can die by conventional means they can sometimes be persuaded to join Felix in his more destructive habits. Juan in particular has spent at least one night in Felix's room.
  • Matt Sordens was Felix's latest crush, and they became very open around each other. Due to the one-sidedness of the attraction, it didn't work. The two are still rather good friends.
  • Blaine Biston and Felix don't interact much, besides a common interest in tinkering. Their connections have made them both on-call for troubles in Eureka.
  • He and Tyler Lepido seem quite good friends, despite their original meeting, and he is one the few agents Felix is actively sociable towards.
  • Joeseph Barlett attracted his attention from day one, and they were officially partnered together for when their expert heist skills are required. They get on surprisingly well due to similar interests and talents.
  • Agents Bering, Nielsen and Jinks are treated with more respect. Agent Lattimer has earned a particular place in Felix's respect hierarchy since he helped the junior agent kick his drinking habit.
  • Claudia Donovan is one of the few people able to enter and leave his workshop safely as she built most of the gadgetry. They can often be seen together working on projects or experiments.
  • Sandy Calecer attempted a relationship, but it quickly fell apart due to lack of chemistry. They remain professional, but distant towards each other.


He has a small workshop at the far end of the Warehouse, directly under the end of the Zipline. Here he studies artifacts for the benefit of the Warehouse and sometimes just to sate his own curiosity. These experiments are carefully documented and monitored by the regents, just to be safe. Artifacts stored here include Hassan-i Sabbah's Turban, The Great Omani's Handcuffs, a Paiza artifact and the Portobello Pin Cushion, along with a few others that pose no real danger being off the shelves. Qu Yuan's Scroll is used to create safe and perfectly tailored testing grounds for the various tests conducted.

Artifact History

The events leading to his running from home involved an artifact, a silver necklace with an owl charm, that was born at the time his fiancé died. This necklace filled him with feelings of guilt and depression and resisted attempts to remove it. Because it's effects were tied to his identity, he changed as much of himself as possible to escape it.

When Jimi Hendrix's Bong left him biologically altered he found he was psychologically different enough to escape the effects of the necklace altogether. After joining the Warehouse he discovered the properties of Neutralizer and freed himself from the artifact. However a lingering effect of the charm was a powerful and crippling addiction to wearing it, and Felix found himself donning the necklace over and over again.

This downside was compounded by the long-term effects of the bong, which cause a weakness for all forms of addiction. To most this would be a manageable condition but due to the severity of the change the bong caused to Felix constant drug use became a requirement. If he were to give up drug use his molecules would begin to destabilize as they became separated from the artifact's influence, ultimately causing him to disintegrate.

A combination of the bong's addiction indulgence after-effects and the necklaces compelling power cause Felix to be a bottomless pit of vices, though he has managed to give up alcohol with Agent Lattimer's help.

Artifacts Recovered


  • Spends a lot of time with Shodi, who seems to like him.
  • Always has a faint smell of marijuana around him, even when he hasn't been smoking it, due to the long-term effects of an artifact.
  • Though his aim is bad with firearms and he is unwieldy with most one-on-one weapons, he is telented at throwing knives and other sharp objects and he often takes a set of blades with him on retrieval missions.
  • According to the God Tier test he would be a Knight of Life, though he has no interest in trying it.
  • Duels using a custom "Panthera" deck focused on keeping monster zones full and nullifying opponent's card effects. 
  • His first name "Felix" is of Latin origin, and means "lucky; happy; successful." It is also similar to the word "feline", a word for cat, and other similar terms. Additionally, in Japanese culture cats are seen as symbols of luck and good fortune.
    • His surname "Draco", with origins in Old Greek and Old English, means "dragon." It was also the first name of the character Draco Malfoy from the Harry Potter series.
  • After his first encounter with "PhOto" Barry, Felix became afflicted with PTSD. He underwent therapy sessions with Abigail Cho, and has broken down crying in at least one video report of the incident. He is getting better, but is still going through treatment.
    • Garrett once attempted to use Jonathan Shay's Copy of Iliad/Odyssey to transfer Felix's PTSD to himself, but he immediately shut his attempt down. Very soon afterwards, he added a secondary warning to the artifact in storage saying that the use of the book by agents, for themselves or others, is strictly prohibited.