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Ashoka's Hell
Edicts of ashoka main

Origin

Ashoka

Type

Torture Chamber

Effects

Will try to torture anyone to death

Downsides

Increased cruelty and sadism in the operator

Activation

Walking into

Collected by

Warehouse 7

Section

Trap Aisle

Aisle

N/A

Shelf

N/A

Date of Collection

Winter 1235

[Source]


OriginEdit

Built by King Ashoka of the Maurya Empire, it was a torture chamber disguised as a majestic palace. Although beautiful on the exterior, the deep insides housed torture instruments to be used by Ashoka’s official executioner, where no visitor was allowed to leave alive. Ashoka stopped his practice when a Buddhist monk by the name of Samudra survived his contraptions and claimed to be a disciple of Buddha. The executioner, Grika, wanted to kill Ashoka to keep his pledge of not letting anyone leave the chamber alive. However, Ashoka forced Grika to admit he also was in the chamber and commanded Grika to be killed. Afterwards, Ashoka tore down the complex and devoted his life to Buddhism.

CollectionEdit

Warehouse 7 agents discovered reports of a partially destroyed yet beautiful palace, where no one who went in would ever come out again. When Don Bezaius and Xing Wey were sent, they discovered the horrors that inhabited the place. To get out, they used an explosive artifact to create a hole in one of the walls, but it quickly mended itself and locked all of its entrance points. Over their heads, a team of agents was sent out to retrieve the artifact. During neutralization, the palace actively fought back, until a fire broke out and rendered it inert. The palace was deemed safe to move and has remained by itself for centuries.

EffectsEdit

An extremely vengeful place on whole, it will try to torture any person who enters the palace to death. If they accidently reach the torture chamber, their only chance of reaching safety is admitting they are the king or ruler of the palace. This person may experience increased levels of cruelty after they make it out. Due to the many lives lost in the palace, the non-homicidal objects seem to try and remove any wanderers from the building before its too late.

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