I am trying to join the discord, but it keeps telling me that the invite is invalid.
What's on your mind?
I feel like that if we were to talk about props, and prop replicas, we should talk about Warehouse 13 and what has been done. Any propmakers out there that work on this stuff? If so, what the project you're currently on with Warehouse 13? Any previous project that you would like to share?
Um. So I have finally have gathered the courage to do a fanfic, and my first fanfic ever is done. (It's a Fallout Who fanfic, but I did make one. Link ) So now thinking on doing a Warehouse 13 fanfic. I'm figuring out the details for what to do in it, but I'd like to put it on the FanficRP Wiki, and I'm wondering what the rules for doing that are. So what are they? I haven't had any luck finding them.
Hello everyone, I've been wanting to say something, but couldn't because I didn't have anything solid, but now that I do, it's time to say something.
I'm am working on a Warehouse 13 mod for Fallout: New Vegas, and I'm telling you guys first! I'm announcing it on the Nexus Forums later today.
The mod is called 13's Teslas. As you may guess I am going to add all of Warehouse 13's Tesla weapons to the game. Although due to how much work various elements require, I'm not adding them all at once. Instead I'm adding at least one Tesla weapon per version release, and in the order in which they appeared on the show.
Version 1.0 will include the Tesla only, and it'll be released soon. Can't give you a solid date though. (I'm waiting on the meshes and textures, which are almost done.)
If anyone has any tips, suggestions, and/or questions I'd like to here them.
While I was gone for a week taking for my uncle (was pretty much the most horrible week for a long time, two words: Bed Bugs. Yeah.) I was playing alot of Portal 2 and going through the Cave Johnson parts in the old testing facilities. Really got me thinking of using alot of the assets from Portal 2, such as the gel pipes into neutrlizer pumps.
I'm gonna try and recreate alot of the places like the bronze sector and neutrilizer processing plant in unity. Portal 2's assets will really help out. I'll update ya if I actually make it.
I might try and remake the bronze sector through garrys mod for now.
Would like your guys input into the designs and some ideas for other warehouses. :)
Artifact catalogue link if anybody wants to help.
Is the virtual map being worked on, or is it down forever? Just wondering.
Um I just wanted to ask if this could be worked on. I've also made a request on the New Vegas Nexus forums here to be safe.
I have some ideas for the Ghost Story episode that was going to be done in Season 5 and perhaps done in a future comic.
Artie sends Pete and Myka to Loudon, Tennessee to investigate a murder that mimics a well known Urban Legend at a Kid's camp that supposedly happened in 1980s.
The ghost story urban legend involves a camp counselor and those who call her name will suffer the same fate as she did or something different like that, something that targets the person.
-The artifact could be Washington Irving's Jack O' Lantern, a novelty antique bronze jack o lantern that can cause urban legends to come true and recreate it when the story is told when the artifact is held.
What do you guys think?
I have a new Regent idea for Warehouse 13. Any questions/comments will be appricated.
Discussion on what we could add more to the 13 Warehouses that have spanned over 2000 years.
I figured we could add our ideas here and add them to the pages once we would all come to an agreement or mix our ideas.
So please, if you have any ideas! Jot them down here so you dont forget them!
Hi guys! I'm currently creating an W13-themed magazine cover in Photoshop. I'll post an image of it when I am done.
Ideas I had and was gonna turn it into fanfics (stupid wikia somehow glitched and removed my previous one, I'll write the ones I remember back down as I remember them xD)
-A story with Pete and Myka getting caught up in a "Most Dangerous Game" type situation when a train wreck in Brazil owned by a Brazillian Druglord releases a cache of artifacts among the villagers. While collecting artifacts, they have to fight back against the druglord whos trailing behind them trying to kill them and collect the artifacts.
-A story with Artie realizing an artifact from his past has resurfaced that has almost killed him as well killed his teammates during the 1980s. Now Pete and Myka are now in trouble as they go and attempt to collect this artifact with Artie and try not to die.
-A story where people are seemingly turning to stone. Carl Akeley's Rabbit Foot, turns people into concrete.
-Pieter van Musschenbroek's Jar: Accumulates static electricity and can absorb errant static balls after the jade elephant was decommissioned because of its capacity limit, the jar has a far better limit. Eventually used as Warehouse equipment.
-Panayot Hitov's Mustache Kit: Seemingly has the power instantly trim and style any facial hair but would give the user a sense of authority. Had a Claudia and Artie back and forth where Artie would have like a agent review or something due with the regents and Claudia would recommend it.
-Edward A. Murphy Jr.'s Safety Belt: Artie would regard it as one of the worst artifacts he'd ever collected during his Warehouse tenure so far.
-Mary Anning's Sea Shells: Could fossilize things? I dunno, didn't think that far with this one.
-Tiberio Fiorilli's Neck Ruff: A white ruff worn around the neck that could improve a persons mannerisms and allows them to contort their face in ridiculous fashion. Great for improvisational comedy. Planned to have it as an artifact in the Warehouse that Pete would walk up on and planned to put it on.
-Guy de Maupassant's Fake Diamond Necklace: Rich people would want to live in provity? I dunno. Had that in the list of fanfiction artifacts.
-Joseph Sheridan Le Fanu's Bookmark: Allows horror/ghost stories to come true and manifest in the area, writing fiction and placing the bookmark also works as well. Thought this could be the artifact for that ghost story episode that was planned, where the "ghost" is the manifestation of the bookmark in book about Urban Legends.
I'm looking for some Videos that were online, but are now "Lost." The names of the blogs are "The Dark Vault'er" and "Some of Allison's Favorite Things." If you can help me find these, it would be greatly appreciated.
Well, I've finally refined this file. Here's what I have:
- File: 56389-2939-12A
- Location: 35° 28′ 12″ N, 138° 37′ 11″ E
- Reason for Filing: Average 100 suicides a year, believed to be caused by an artifact
- Case Files Relating to this Location (See Note 1 below): 5638463-0283922, 8138292-9173822, 1192823-9218921, 00012-9282921, 8328472-6625388, 7364732-9283892, 6563832-9283838, 4537222-0383489, 3392934-9948334, 9273912-2593962
Aokigahara Forest, also known as the Sea of Trees, is a 35 square kilometer forest in Japan that lies at Mount Fuji’s northwestern base. A dense forest which blocks out all but natural sounds, the area contains rough terrain and a number of large, rocky ice caverns. The reason for filing this area, however, lies with its well-known nickname: the Suicide Forest.
One of the world’s most popular suicide destinations, the forest hides many bodies, and teams uncover approximately 100 bodies every year. After almost a century of investigation, we of the Regents have come to the conclusion that this area is, in fact, under the influence of an artifact, as we also believe may be the case with the Bermuda Triangle (see File# 56389-2939-11B).
Why is this area filed? – Last updated 2014 (see Addendum section below)
Unlike other strange areas of the world, this forest appears to have some sort of connection to artifacts. Approximately two hundred artifacts have been collected from this area over the past one hundred years; however, only a small handful of these artifacts appear to have originated in Japan, and only ten artifacts are believed to have been created directly by the suicides occurring in the forest. The majority of these artifacts have some relation to suicide, either causing it or leading to thoughts. A few have even been used to commit suicide (see Sylvia Plath’s Typewriter below). This strange attraction of artifacts has led to making sure at least one Regent maintains a place on the search teams who regularly scour the forest for bodies, in order to head off dangerous artifacts and send them back to Warehouse 13.
Several theories have been suggested for why the area behaves the way it does over the past century. Some have argued that the entire forest is one big artifact, caused by some tragic event lost to history. This theory holds no water, however, as random neutralizer sprays on various areas throughout the forest show no signs that the forest itself is an artifact. Others have suggested that an artifact may be hiding in the area, causing the attraction of suicidal persons. This theory is extremely unlikely, as several sets of Warehouse teams have attempted to locate such an artifact with no success (see Agent History below). The most accepted theory at present for the forest is that the area holds a great deal of sadness within it from some past historical and undocumented event, which has influenced the area’s aura to an irreversible point. While the majority of people who visit the area are able to maintain their perspectives and hope for the better, those who appear to be suicidal are influenced by the negative aura and are compelled to finish their lives. It should be noted, however, that the aura’s influence is not irreversible; people who have considered committing suicide sometimes do not, either on advice from people whose goal it is to try and convince them otherwise or of their own volition.
Whatever the reason for the behavior of this area of the world, the Warehouse cannot ignore the influx of artifacts to this region. We also cannot ignore the suicides that occur here, especially after the suicide of Agent Pearl Snyder (Agent File# 13-00192-7739-343, Index Number R-014-13a) drew the Warehouse’s attention to the area. Unfortunately, there doesn’t appear to be any real way to stop the suicides from happening, although the use of Wood from the Willoughby Civic Centre for the sign has appeared to make it easier to convince people contemplating suicide to turn back. However, it has not stopped or significantly decreased the amount of suicides over the years.
In order to head off potential artifacts and collect those that are attracted to the area, the Regents have decided that one of us is to remain in the area of Aokigahara Forest every year on a rotating basis. The Regent is to collect any artifacts that make their way to the forest and send them to Warehouse 13 for storage. They are to remain in contact with the Regents at least once a week, and any feelings of depression should be reported immediately. A monthly report of activity, both normal and artifact-related, will be compiled and sent to the Regents, to be stored in a separate file.
Addendum – February 2016 Discovery
The debate over this area and why it behaves the way it does is now over, with the discovery of an artifact buried deep within one of the ice caverns. This artifact was not discovered because of the depth at which it is buried. It appears that the artifact is located at the center of the forest, and the effects appear to be stronger in certain areas of the forest. The second Caretaker of Warehouse 13, Irene Frederick, travelled to the Aokigahara Forest in early February of 2016 after the Regent on duty, Edward Jordan, reported that one of the ice caverns had been shut down due to a small group having committed suicide in the cavern, apparently at the same time.
Irene travelled to the cavern with several artifacts in tow, and began her exploration. At some point in the depths of the cavern, she saw an artifact glistening approximately fifty feet ahead of her. It was impossible to identify the object, but the object is most definitely an artifact. As she approached the artifact to collect it, a massive wave of depression swept over her. She tried to fight it, but it almost seemed as though the artifact was drawing her towards it, pulling her in. The protection artifacts she had brought with her appear to have had no effect at all. Soon, it became impossible to fight the urge to approach the artifact.
At this point, Warehouse 13 agent Claudia Donovan reported feeling that the Warehouse was in deep distress. It has been determined that, at that moment, the Warehouse called out to its Caretaker, pulling her away from the artifact and out of its range. Once outside the artifact’s range, the depression Irene had been overwhelmed by went away. She has determined that the strength of this artifact is unlike anything known to the Warehouse at this time, and at the present moment it cannot be collected.
At the advice of the Caretaker, the cavern containing the artifact has been closed to all exploration by the public, and the entrance to the cavern has been collapsed to prevent suicidal people from entering. The Regent on duty is advised to check on the cavern once a month to make sure that it remains collapsed and to make sure nobody attempts to enter. No Warehouse personnel will be allowed to enter the cavern until such time that the Regents believe that they possess an artifact in their possession to collect this extremely dangerous artifact.
Years with the Most Artifact Activity
- 1990: 50 artifacts
- 1978: 30 artifacts
- 2010: 20 artifacts
Notable Artifacts Collected from this Area
There are just over two hundred artifacts which have been collected from this area since the Regents began keeping someone stationed at Aokigahara, which is an extremely large amount for any given area. Some of these artifacts have had a bigger influence in the area than others, and a few have been created by the people who have committed suicide over the years. The most significant of these artifacts are listed here:
- Cleopatra’s Pet Asp: One of the first artifacts collected by the Regent Lucas Felsmeth in 1978. It was used to commit suicide by a woman who had travelled from India on a business trip, bringing the jar containing this asp, which had been perfectly preserved, with her. The Asp had remained dormant until the jar was opened, releasing it from its slumber. Felsmeth contained the Asp back in its Jar and sent it to the Warehouse.
- Sylvia Plath’s Typewriter: Collected in 1989 by Arthur Neilson and James MacPherson. The Typewriter was used by a woman who bought the Typewriter in order to create poetry, and a path of suicide was traced to Japan by the Warehouse. The pair eventually tracked the woman to Aokigahara, but they were unable to prevent the Typewriter from draining her life energy completely. In order to keep other people from falling under the artifact’s effects, they carefully snagged the artifact and transported it to Warehouse 13, placing it inside the Dark Vault.
- Lonely Ornaments: Collected on December 25, 1990. Discovered by Regent Hannah Williams after attempting to convince a person not to commit suicide. He had brought the ornaments with him, as a memento to his wife, who had died last year on Christmas Day. Hannah had him convinced that all was not over two days before Christmas, and he set up the ornaments on a nearby tree. When Hannah went to visit him on Christmas Day, she found him dead. He left a note her a note, which helped reveal the effects of the artifact (See Note 2 below). This was the last artifact collected from the forest for the year 1990, which was a very heavy year of artifacts (a total of fifty artifacts were collected from the forest, the most since the Regents began keeping someone at the forest in 1978).
- Unknown Artifact: The unknown artifact discovered by Warehouse 13 Caretaker Irene Frederick in 2016. Appears to create an aura of depression which attracts suicidal people and artifacts towards it, with a proximity activation spanning the entire forest. Approaching close to the artifact’s location in the ice cavern where it was discovered appears to draw people towards it, no matter what protection they may have. Maximum danger. The cavern it was discovered in has been collapsed at the entrance to prevent anyone from nearing it.
Notable Agents Relating to this Area
Over the past one hundred years, several pairs of agents have tracked artifacts to this forest. Since 1956, one Regent has maintained a presence with the Forest Rangers who attempt to talk people out of suicide, as well as collect the bodies for proper burial. The Regent on hand is also tasked with keeping people from entering the forest with unusual objects which might be artifacts, and sending those objects that are to Warehouse 13. The people who are directly relating to this area are as follows:
- Agent Pearl Snyder (June 30, 1880 - November 12, 1915; Warehouse 13): The agent which first drew the Warehouse’s attention to Aokigahara Forest after her suicide within the forest in 1915. She had been sent, along with her partner, Ronald Tyson, to investigate reports of high suicide rate a particular forest located near Mount Fuji. It was discovered after her suicide, when the Regents began investigating, that she had suffered from extreme depression in her past, but that it had been “under control” for years before joining Warehouse 13. Her partner, who had known her in her childhood and had been her partner for almost a year, agreed with that statement.
- Agents Arthur Elingsby (September 2, 1875 – January 12, 1919) and Catherine Elingsby (January 2, 1876 – January 12, 1919): The pair were sent overseas by the Regents in early December 1918 to try and determine if an artifact was the cause of the forest’s high suicide rate. They searched the main forest for over a month, carefully combing the trees and digging beneath the ground, before contracting influenza. They were quarantined in Japan, where they died several days later. All of the files they made were collected by the Regents, and helped to narrow future searches.
- Regents Markus Holding and Rachael Grenwhich: The two Regents dispatched to investigate the suicide of Agent Pearl Snyder overseas. After feeling the uneasiness the Forest provided, they began asking the locals about the Forest. It was at that time that they discovered the high suicide rates of the area, which had apparently been happening for as long as any of the locals could remember. Later, in 1924, both Regents travelled over to the Forest again to test the theory proposed that the entire forest was an artifact. Although the theory was proven incorrect, they collected several artifacts relating to extreme depression and suicide.
- Agents Rebecca St. Clair and Jack Secord: In March 1959, the Regents requested Agents St. Clair and Secord to investigate the possibility of an artifact being located in some of the ice caverns. After a two-week investigation, spanning the majority of the ice caverns, no artifact was discovered, and the Regents pulled them out.
- Regent Lucas Felsmeth: The first Regent appointed to take yearly watch over the area of the Aokigahara Forest in 1978. He pressed to the Regents that at least one of them had to stay in the area of the Forest, as it was becoming apparent that artifacts were being drawn to the area as well as people, and a Regent with experience should be in charge of the area to send artifacts back to Warehouse 13. He helped set up the rules the Regents follow with regards to sending artifacts back, and how to file reports to keep the Regents updated on the happenstances of the area. He participated in the yearly watch over the area a total of six times before his death on July 12, 1989.
- Agents Arthur Neilson and James MacPherson: Collected Sylvia Plath’s Typewriter in 1989 after tracking the artifact from the United States to Japan, as well as collecting the body of Regent Lucas Felsmeth while they were there, who died shortly before their arrival.
- Caretaker Irene Frederick: Discovered the Unknown Artifact of the Ice Cavern in 2016, almost dying as a result.
Agents Banned from the Area
- Agent Juan Miguel
- Agent Garrett Scott
Note 1-The number of case files relating to this area equals the number of artifacts collected from this forest. However, to prevent the file from being too large, only the most significant cases over the last century have been logged.
Note 2- The following is the transcript of the note: “To Hannah Williams. Thank you for comforting me over these last few days. I am writing this note to you in the middle of the night, so I apologize if some parts run over each other. I was feeling great until I woke up just now, on Christmas Day. I feel very faint and lonely, and I wish you were with me now. It seems death is upon me, but I felt I had to write to you to thank you. If it wasn’t for you, I might have died a few days before by my own hand. But you allowed me to see one last light of this world, a bright spark that I will never forget. Thank you for your kind words. Best wishes, Stewart Melry.”
Yeaah im starting to work on a farnsworth, this one is gonna be static but, will have custom innards. So ill post my progress here as i work on it.
Latest part i got is the lens for the farnsworth, ill work on getting a case and work on the inside parts.
Ill update soon :3
Yeah. Thats happening.
(Also, im making a farnsworth, more to come with that)
So, GunjiBunny and I have been discussing the Bermuda Triangle lately, and I have had the idea for some time now that some areas of the world have caught the eye of the Warehouse because they, for whatever reason, appear to act up. Whether an artifact is involved or not, it's hard to say: some areas, like the Bermuda Triangle, might have an artifact that's causing the area's anomalies. Other areas, like the Aokigahara in Japan, seem to just be a strange spot. The similarities: some artifacts are drawn to the locations. Now, there aren't that many spots like that in the world, but it isn't an unreasonable jump to think that if artifacts are drawn to an area of the world that the Warehouse would keep a file on it. So, during the past night, I created a rough outlook on what such a file might look like. It's dated from 2009 (just before Pete and Myka joined the Warehouse team), and it can always be altered/expanded if we decide that there might be things like this. Anyway, here it is (as official-looking as I can get on a blog post):
Location: 25° N, 71° W
Reason for Filing: Mysterious happenstances, including but not limited to strange disappearances of people and ships, storms appearing out of nowhere, artifacts being drawn to the Triangle and the appearance of the island “Gizem”
Case Files Relating to this Location: 3957320-1939291, 7371937-9173913, 1029383-7463772, 9374922-9474900, 3241679-1902223, 7362822-8472921, 0183091-0773821, 1837202-8883721, 4358293-8372666, 3548290-1329911
The Bermuda Triangle, also known as the Devil’s Triangle, is an area in the Atlantic Ocean encompassing the area within three locations: Miami, Florida; San Juan, Puerto Rico; and the island of Bermuda. Despite many different theories about what causes the area to cause disruptions, some natural and others paranormal. However, we of the Regents are of the belief that this area may be under the influence of an artifact, though what artifact that may be is unknown.
The reasons for this are simple: this area is acting unlike several other mysterious areas, similar to the Aokigahara (see File# 56389-2939-12A) in Japan. Unlike other mysterious areas of the world, the artifacts collected here whose origins trace back to this area appear to be drawn to this region by an unknown force. What this force is and why it is affecting artifacts originating within the Triangle is unknown. However, this effect is only attributed to a handful of strange areas around the world.
The biggest reason for the suspected play of an artifact lies at a mysterious island believed to be at the center of the Triangle, named “Gizem” after the first Agent to disappear in the area of the Triangle (Agent File# 11-28392-9993-283, Index Number G-543-11b). The island has only been spotted a handful of times, most recently in 1988 by Agent Arthur Neilson (Agent File# 13-64839-3854-918, Index Number D-746-13g) and James MacPherson (Agent File# 13-92843-8363-775, Index Number R-767-13g). Based on one communication sent from the island by Agent Francis Jones (Agent File# 13-84379-8477-012, Index Number U-221-13e) in 1950 by Farnsworth, it appears that several artifacts that originated within the Triangle appear to be capable of teleporting people one-way to the island. The island itself is difficult to view, and has only appeared a handful of times. Despite this, Agent Jones reported that the island is lush and breezy, very tropical in nature, but is cloaked by a fog that prevents one from seeing more than a quarter mile off shore. Any attempt to travel appears to result in getting turned back towards the island. Agent Jones reported discovering several dozen bodies found across the island, though all were skeletons. Only plant life appears to exist on the island; there are no signs of animals or insects of any kind, though fish appear to swim freely in the waters off shore. On Day 8, Agent Jones reported feeling unwell, and that a strange glow appeared at the crest of a cliff within the last few hours before his communication. Over the next few days, his appearance grew more and more ragged, and his behavior appeared to get more schizophrenic. Agent Jones failed to report in after 12 days of daily communication with the Warehouse. He is now presumed dead, possibly from contact or proximity to the artifact. Warehouse Agents recorded all of the conversations with Agent Jones. The files are classified and only for the eyes of the Regents and Caretakers unless otherwise stated.
All attempts to access the island from the outside have failed, and Warehouse agents have only seen the island from the outside three times (1800, 1876, and 1988). It is assumed that the artifact causing the effects within the Bermuda Triangle is sentient to some degree. However, without a way to transport agents to and from Gizem freely, the area of the Bermuda Triangle is now off limits to Warehouse personnel, and only the Warehouse Caretaker or a majority of Regent consent will grant agents permission to enter the area. Failure to comply with these orders will result in a hearing before the Regents, where the appropriate punishment will be decided.
Very few incidents have occurred in the area since about 1963, with the last Warehouse incident to date occurring in 1988. It is unclear why the Triangle appeared to be more “active” in the 1950s and early 1960s, but it is possible that the artifact responsible somehow becomes “dormant” and “active” every so many decades or centuries with only sparse cases in between.
Artifacts Relating to the Area
Several artifacts appear to be drawn towards the area of the Bermuda Triangle. These artifacts all have origins which appear to be within the boundaries of the Triangle itself. Some of these artifacts appear to have a stronger pull than others, usually based on the size of the artifact. The following artifacts have origins directly relating to the area within the Bermuda Triangle and actively try to return:
- SS Marine Sulphur Queen’s Propeller
- Teleporting Left Sock
- Flight 19 TBM Avenger Torpedo Bomber
- Shipping Container from the SS El Faro
Agents Involved with Cases
Over the past few centuries, a small handful of agents have been in contact with artifacts within or from the Bermuda Triangle. Three of these agents were lost, and are believed to have been teleported to the island at the center of the Triangle. The following agents have some degree of association:
- Agent Gizem Hetznovic (December 12, 1776-April or May 1800; Warehouse 11): Agent Gizem was investigating reports of an artifact off the coast of southern Florida, near present-day Miami. She failed to make contact on April 12 as she told Warehouse agents she would. A search party was sent out, but no signs of her or her ship was ever found. Presumed dead on May 14, possibly died sometime between April 12 and May 14.
- Agents Igor Tverdislavsky and Alyona Petrova, as well as Regents Anastasia Igor and Caretaker Nicola Balovic, as part of the search party for Agent Hetznovic, reported seeing an island in the middle of the ocean surrounded by storms. Attempting to approach the island almost capsized the boat, forcing them to fall back. Maps of their search indicate they were in the area now believed to the approximate center of the Bermuda Triangle.
- Agent Edward Wellsworth (October 3, 1810-February 1850; Warehouse 12): Agent Edward was travelling back from a Caribbean island with an Aztec artifact in mid-February 1850 when he encountered a sudden storm (as according to his written letter found on February 28). The storm appeared to be acting unnatural, as it almost seemed to be trying to get the ship to capsize. Attaching the artifact to a life preserver along with the letter, it somehow survived. Agents found the artifact and letter fifteen miles off the Florida coast. Presumed died on or around the 17th of February 1850.
- Agents Elizabeth Balcomb and John Ingsman were travelling through the Bermuda Triangle around February 12, 1876. Travelling close to the center of the triangle, they reported seeing a strange island surrounded by storms. The storms didn’t appear to move, as if fixed on that specific spot of water. Attempts to get close almost sank the ship, but through the storm it appeared there was an island. Later reports from another ship passing through the same area only days later didn’t report any storms or any islands in that area.
- Agent Francis Jones (March 14, 1910-July 20, 1950; Warehouse 13): Agent Jones was collecting an artifact from northern Maine when he was teleported away from his partner and wife, Agent Sheila Jones, to Gizem at the center of the Bermuda Triangle. After twelve days, he stopped communication with the Warehouse, and is presumed to have died on July 20.
- Agents Arthur Neilson and James MacPherson were travelling around the coordinates of the center of the Bermuda Triangle in 1988 attempting to capture three prison escapees who were used an artifact to escape when they reported losing sight of them. The agents reported seeing a thick fog, but through gaps in the fog there appeared to be an island. As they attempted to near the fog, however, storm clouds started brewing. Deciding to leave the area, they noted that the storm clouds disappeared after they were clear of the area by four miles. The three prison escapees were never found and are presumed dead. The artifact they used to escape was collected from the island of Bermuda in 1993.
Thought this might interest you guys.