Thread:ProfDraco2/@comment-24588058-20180807054910

Hey, so there are a couple of things I've been thinking about lately that I wanted to ask you regarding artifact properties:

1. This is in regard to my idea for the Pokémon Black cartridge. Due to the hypothetical possibility of someone attempting to trade the "Ghost" from that game, it raises a few questions to me. One, ignoring the highly probable event of the trade not going through because of the Ghost not technically existing in any other format, if it did transfer, how does that affect the game it goes in to? Is it possible for games such as this to transfer their artifact properties to different games, would it simply cause the game to completely fritz and become unplayable, or create another copy of the artifact?

2. Regarding artifacts such as the Sands of Iwo Jima and similar artifacts, how do they become artifacts? More specifically, the sand is stored in a bottle, but does it become an artifact after someone put it in a bottle, or before? If before, then how can Agents know how much sand is part of the artifact? I feel like the logic could apply to similar objects with a lot of connected but separatable mass, such as water and snow (I recall Artie saying one time maybe a snowbank should be in the Warehouse, so it must not be out of the realm of possibility).

3. Maybe not so much regarding artifact properties as much as protocol, though I suppose in a sense it still does involve a bit of the properties. By canon, the Riverton Maximum Security Prison was never collected. This makes sense, as the Cross keeps the prison neutralized, and it could only be moved to the Warehouse once it is emptied, since it would be suspicious if they had to empty an over-capacity maximum-security prison with no explanation. BUT what if you had an artifact of a similar type (an entire building, maybe even a prison like the above) whose effects aren't reversible by as simple a solution as putting up a Quartz Cross? If we use the example of a prison whose effects aren't as simple to reverse/halt/prevent, then how would the Warehouse proceed? Would they try to use an artifact to neutralize the building until such a time as it could be collected, or would they find a way to force everyone out to collect it? 