Thread:Garr9988/@comment-24588058-20170822004153

So, as I was researching dreams, I came across something that kind-of surprised me. There's dozens of ways that people have posted to find your future husband/wife in either a dream, in a mirror, through salt, etc. I think it'd be cool to create artifacts reflecting the principle of the idea, and there's at least four or five that I can think of. But I don't want to make them exactly the same in terms of effects matching up. I know if we take artifacts on a case-by-case basis, then there's going to be dozens of artifacts matching up with specific effects (anger, electrical outburst, drowsiness, etc.), but at the same time every artifact is unique, with its own unique downsides or quirks for usage.

Normally, if this happens, you can base the effects/downsides/quirks off of the originator of the artifact, and that solves itself in the end (serial killers, for example, all have slightly different quirks that allow them to develop their own unique artifact, even though they all have similar/the same principle effects). But in this case, I'm looking at artifacts of unknown origin, making it hard to differentiate them. I mean, I'll probably end up just making one or two, but this is still something I'd like to ask about. How can one make artifacts with similar primary effects and yet keep them unique in downsides or quirks? Or would it be easier to make something like a blog post or page detailing artifacts with similar effects that can be made when they can be made unique? 