Thread:ElsaRules!!!/@comment-24588058-20140421001915/@comment-24588058-20140422192322

Okay. To Prof. Draco: Gremlin Charm-okay, just let me find a good case; Whip-Little known, since it isn't in the Bible. Before he met his disciples, Jesus had a whip which he used against the money-changers in the Temple. He was almost arrested, but he was not well known at that time; Bomb-I'll work on that. 'Pigeon-accuracy' was not the most well-thought-out or well-defined effect; Container-Well, the idea is that what the container does depends on the selected experiment. It might shoot something out (221), infect an area (222), or absorb something (Tank). The Container was made by a somewhat crazed fan who wished for a device like Jumba's, but it didn't work until it got to a convention, where it became imbued with its abilities (Chances are for the page, it would be illogical to list every experiment and what the Container does, so a summary of what it can do might be better); and the Beans-correct, likely from a Greek funeral service. And like all food artifacts (or so someone mentioned), the beans will replenish as long as someone doesn't eat them all in one sitting. If that happened, the jar would take on the effects.

To the experiments: one-there are, according the Lilo & Stitch wiki, there are 630 experiments, plus Experiment 000, so correct Draco, 631. Two-the Warehouse expands to fit new artifacts, so there is no such thing as an aisle with too much stuff. Disorganized, perhaps, but never full. Here's the real question that I want to know the answer to: How are some of these artifacts 1) acquired, 2) stored. I am not referring to most artifacts; I mean the Pyramid, Windmill, Football Stadium (who knew?), etc. And to that, how do you get a pyramid (initially) from wherever to the Warehouse, and how do you place it with everything else in the way?