Talk:Five Nights at Freddy's Animatronics/@comment-5782071-20161223193605/@comment-24588058-20161229030518

If I may jump in to offer a few ideas as well as comment, I think Scalec is on the right track, though I feel it should be treated as an expansion of effects as opposed to replacing them (meaning that they activate in the presence of adults and cause additional effects). I definitely like the idea of a "power drain". It would be a timed drain, of course. I would also argue that if they absorbed enough energy, they can continue to remain active within a building during the day (though they would stop if they encounter sunlight or lose their energy).

Activation is definitely proximity, although I could see an additional activation mode (perhaps one which can trigger the effects within the neutralizer field, to make them a little more dangerous).

I actually hadn't considered the neutralizer reaction. The full body suit is designed to help mask the user's presence to safely handle some of these artifacts which are more dangerous - and obviously the artifacts stay a little calmer when exposed to the neutralizer field in the Dark Vault. But how do they react when they are fully active? My idea is something like this: if they haven't fully activated (going on Scalec's idea of power drain), then neutralizer will keep them from moving for about a minute. However, the more energy they absorb, the less effective the neutralizer becomes until it becomes almost useless without an additional method to deactivate.

I do have a question for whoever can answer it: How well would the Tesla work against these? Garr mentioned electricity and visual overload, but how well does electricity help against them?

And finally, to answer Garr's question at the top, basing my answer off of the origin made for these artifacts, the games are real in this universe. The first game is a cover story for these artifacts, but the rest of the games were the idea of the creators. If we'd like, though, we could adjust the origins for the Warehouse universe so that the movie was created before the games, and that the games were created based off the success of the movie.