Talk:Arstotzka Passport from Papers Please/@comment-1674153-20160601020321/@comment-1674153-20160601031008

I can see your point, Gunji.

From my perspective, there are ever two reasons for me to have problems with artifacts from contemporary cultural events, especially from digital media. Either they are too recent to see the cultural impact and thus come off as commentary instead of an artifact, which is rather cheap, or they aren't big enough to justify such an immediate gathering by the Warehouse. This artifact falls in that latter one for me.

Canonically, the Warehouse doesn't collect artifacts until they become a hazard. And this, while I can see that a developer's heart and soul to make his first indie game is a good artifact source material, doesn't really pose a hazard, especially given it would have required someone to try and use a passport for a fictional country and expect it to work for it's effects to occur, which I think would make this artifact fly under the radar for years.

Granted, this is all my opinion on artifacts; my methodology when I create is to consider dates and impacts and severity, and I realize that there are different styles of creation. But do you understand where I'm coming from?