Thread:ElsaRules!!!/@comment-3270170-20190714015652/@comment-24588058-20190719232603

Huh. I didn't think I was more devoted to it than you, but I guess I did get a little passionate about it, huh?

In answer to Garr's comment, I don't think any of us think that the Foundation is an alternate version of the Warehouse. I doubt even they would. As Draco said in a comment on the page (though, admittedly, it was referring to the origins of each respective universe, but I think it works in this scenario as well), each universe is fundamentally different in how things work. So, by that logic, I think the fact that they're connected simply highlights the capacity of the universe (or multiverse, I suppose in this case) to connect itself to other realities when the correct circumstances line up (Outside of things like wormholes; in this case, two universes that are similar but also fundamentally different which, through an incredible coincidence of events, allowed the creation of the same object with a property which allows a connection to be made) is not forbidden, or even implausible, if done correctly. And of course, the fact that both sides have determined to have no interaction with each other is also an acceptable allowance for it to exist.

Now, in extension to Draco's comment, I like the idea he proposes. But allow me to offer an extension: the cave system is isolated and offers the time gap. The effects formed as a result of a primitive clan's desire to survive separately from the outside world, which resulted in a bubble of sorts; no matter what happens outside, the world inside the cave is basically the same. Unfortunately, that also meant that those who exit the cave are moved only twelve hours in the real world (but keep any aging they experienced; so if someone spent three decades in the cave, for example, they'd have aged three decades upon leaving. However, the minimum you have to age is 12 hours (so it can't be used as a "immortality" system)).

Things have formed in the cave system over the millennia. You have a river, open "fields", etc. There are also animals which have adapted to thrive in the new conditions (since there is no sunlight, there are some strange adaptions); some animals are variants of prehistoric animals, and some are more modern. Hypothetically, you could live your entire life here self-sustained in the darkness (and we could even leave hints that such things did, indeed, happen). The cave has a lot of bioluminescence, so it's not usually "dark", though there are a few areas that are dimmer than others.

That covers a few parts of the "mythology":


 * The river isn't a river, per say, but it is a moving water source. It comes up from an underground spring and flows down the cave system until it ends at two lakes. The first lake is the largest, and it, of course, slowly drains back into the underground spring. So it never empties, since it replenishes itself (plus rainwater which still soaks through from above).


 * The boiling lake is, of course, a lake. Which isn't boiling, per say, but more of a hot spring. Though whether it's heated by an underground magma chamber or is simply heated by some sort of artifact (strange, perhaps, but I'll continue on that later).


 * The "Eternal Serpents" from the myth are actually simply larger snakes which adapted to their new environment. They are few in number, however, though they do pose a significant threat to prey and are the apex predator in the cave system.


 * The Realm of Day and Night is a strange chamber which has a mixture of various bioluminescence. Part of the chamber is very dim, with small spots of light on the ceiling resembling stars. The day side is a lot brighter overall, and there is one spot in particular which is significantly brighter than it's surroundings, almost acting like a sun. The ground is also covered in a variant of grass which is similar (though obviously adapted to thrive in the low-light, no sun conditions), and extremely soft. This makes the area, as Aiden noted, very relaxing.


 * The Abyss of Water is past the "Boiling Lake". It is a strange area that is near black and is a waterfall of water (a small one in terms of width) that flows into an abyss. Strange noises come from below, and the depth is unknown. This area has a very creepy vibe overall, and there is a very creepy feeling of being watched.


 * The Secret Cavern, of course, had a massive battle in it, and although most of the wounds are covered by moss now, the remains of a large serpent still lay on the ground. Two notes on this area: 1) The serpent here is much larger than the ones in the cave now; as no other remains exist of serpents, this must have been a strange anomalous mutation. 2) The serpents in the cave avoid this area like the plague, perhaps because of the dead body in there. This makes one of the only areas in the cave where the risk of death by serpent is nonexistent.


 * The Sarcophagus of the Gods is an area where there are several graves. It appears those who chose to live in the cave forever eventually buried themselves here. The graves are in a surprisingly large "field", and the total is 30 (number subject to change).


 * The "Procession of Images/Abyss of Waters, Lofty of Banks" is an area where you are surrounded by water. It's the lowest part of the cave system, one which could be connected in some way to the Abyss of Waters far above. The walls are surrounded by water, and they offer glimpses of anything and everything the user could ever want to see. In a way, you could spend eternity here, playing out whatever life you'd like all around you.


 * The Mouth of the Cavern is a dangerous place, also near the bottom, where explosive gases linger. They never spread higher than the mouth, and the small explosions appear to stay contained by some unknown force.


 * And lastly, the mountains are not actual mountains, but they are the start of the cave, which splits into two steep paths near the entrance. They both reconnect at points farther past, but the "Baku" side has the river and mythologies, while the "Manu" side has a higher concentration of serpents than the other. That being said, which you can connect to both sides further down, certain areas are on certain "sides" of the mountain.

Now, there are two interesting ideas here. There are likely several artifacts down here. Some are prehistoric or mythological-related. That being said, some explain the strange areas in the cave, while others are simply left over from visitors or inhabitants (I'd imagine some people left strange objects with powers in the cave for safekeeping). The question would be which, if any, to collect. Hypothetically, it'd be better (and easier) to collect those which were simply left in the cave, while ones that are affecting the cave would be left alone.

The other idea is that there are records of Egyptian Mythology written on the cave, implying that it was around this time that the majority of the bodies in the cave were here (as the people would need protecting from the serpent; it would make sense).

Wow. That's a lot I just typed.