Lucky's Magical Charms

2004: Ireland
As Lucky Charms beagn the idea that the marshmallows were Lucky's 'Charms' and that each one had their own power, actually charms found their way into a jewelery store alongside the limited edition 'charms' as well. Agents were sent in to collect them when a woman had a braclet made with several of he charms. While she didn't activate any of the charms, the downside of her being chased and stalked by children and young adults kicked in.

Today: Warehouse 13.5
After the Halifax Incident, the Warehouse was moved under Eureka jurisiction and programmer Blaine Biston, who was tasked with coming up with a program designed to minimize electrical storms. Keeping track of inventory, Biston  noticed that artifacts were going missing, but Director Fargo denied the vanishing act as real. Because of this, Biston swiped several of the charms for himself, just to be on the safe side.

When the former H.A.R.P. Consultants arrived to make claims of dangerous artifacts being back in the world and were turned away, just like Blaine. Seeing that their goals were aligned, Blaine joined them with the few artifacts that he had snatched while on the job.

While using them in the field, he only carries the Ballon, Horseshoe, Clover, Shooting Star, Heart, Magic Mirror, Pot of Gold, and Moon.