User blog:Garr9988/A Warehouse 13 D&D Campaign

So, my family and I have gotten into D&D recently (at my suggestion, actually), and earlier today I got the idea of us developing a campaign in the WH13 universe, for us (or at least some of us) to develop and play.

As cool as it is to play D&D at all, playing with family is incredibly restricting in terms of roleplaying and OOC interaction. Ironically, there's even more awkwardness when you try to RP with family (at least, in my experience and with my family), the possibility of even mildly dirty jokes goes out the window, and given that I'm the black sheep of my immediate family, there aren't many references or current jokes/trends/whatever I can make that my family would understand (in-game or OOC). If that all makes sense, it's hard for me to describe what I mean sometimes...

Basically what I mean is, it would be so much more fun and feel so much more free if I were playing with friends rather than family, because there wouldn't be such a feeling of judgement, we could be whoever we want, we could talk about anything, make references to and jokes about anything no matter how crass.

Of course, developing a WH13 campaign, applying mechanics and rules to artifacts, making new classes and such, would be difficult, but I don't think impossible. The Game Master's Guide has a section devoted to creating magical objects, so I doubt making artifacts with those rules would be too hard.

Double of course, I don't have much experience with D&D yet (I've only played a few times, and I'm currently struggling to craft a mini-campaign for my party to go through once our starter finishes up and take over as DM), so getting help, especially from someone with a decent amount of experience, would be a great help. We could even try to craft a story together, possibly (unless only the appointed DM should know?).

So, what do you guys think? We could play together online, maybe even over video chat!