Thread:SeaNanners121/@comment-24588058-20140430013027/@comment-1674153-20140808051840

My take on Clue from the Artifact Roadshow. This was the original post:

''Six-Barrel Revolver - When alone, it shoots like a regular revolver, but without gun residue and without bullets. It attaches itself to a person in order to join with its associated artifacts, and enhances negative emotions.''

''Brass Candlestick - When alone, it functions like a regular candlestick, but never smudges or gets dusty, and drops like a ton of bricks. It attaches itself to a person in order to join with its associated artifacts, and enhances negative emotions.''

''Letter-Opening Knife - When alone, it cuts like a regular blade, but never breaks or collects stains or fibers. It attaches itself to a person in order to join with its associated artifacts, and enhances negative emotions.''

''Lead Pipe - When alone, it is a pure lead pipe, but is always sterile of biological remains. Once dropped, it falls to the floor with ten times the typical amount of gravity. It attaches itself to a person in order to join with its associated artifacts, and enhances negative emotions.''

''Noose-tied Rope - When alone, it has the tensile strength of a rope, but ties itself around objects with the force of a boa constrictor without leaving any marks. It attaches itself to a person in order to join with its associated artifacts, and enhances negative emotions.''

''Monkey Wrench - When alone, it works like any wrench, but burns any traces of biological residue left on its surface, and when dropped creates a small crater. It attaches itself to a person in order to join with its associated artifacts, and enhances negative emotions.''

All of these artifacts were owned by Anthony E. Pratt when he invented the classic board game 'Mystery!' which would eventually become its better known title, 'Cluedo.' Although not all of these weapons were represented in Pratt's original concept, they gained energy through the re-invention of the game by the Waddingtons, Parker Brothers, and Hasbro.

''These artifacts constantly seek to be in the same general area with each other - however, they repel each other if they come into close proximity. Once they have all attached themselves to a certain person, they subconsciously drive these people to meet in the same area around a person all six are somehow connected with, heightening jealousy, lust, anger, and greed until one of those afflicted snaps and kills that connected person. After the murder is committed, all six people are suspected of the crime. The artifacts themselves will teleport away after the crime is solved, but these locations are unique to each artifact, starting the process over again. If neutralized, they can be stored together, but once any one is used for its individual abilities, all of them activate and need to be neutralized again.''