Board Thread:The B&B/@comment-24588058-20160917050239/@comment-24588058-20160918011058

My idea was that some artifacts - in particular those created by suicides and death - would feel the pull of the area. Granted, I didn't exactly think of the actual range of the area's pull (a global range is probably a tad too extreme). In that case, perhaps it draws artifacts relating to death and suicide within a certain radius from the forest.

The idea for an area attracting artifacts is a little bit strange, I know. My idea was that each area logged has something unique about it; a unique characteristic only found in that area. In this case, the strange pull of artifacts towards the area. If that doesn't sit well, it could be adjusted so that the sheer number of artifacts coming from the area is cause enough.

I'm glad you like how I brought it up! I was looking for a unique way to do so! So tell me, what is your theory regarding it?