Thread:ElsaRules!!!/@comment-3270170-20190714015652/@comment-24588058-20190714025625

Let's see. . . . Taking a look, this idea is in the realm of "Artifact Exclusion Zones". This sounds similar, at least in a basic sense, to the suggestions I had made before with the aforementioned ideas on the comment I made on that page.

Extending from that and adding what has been added as a description to the page, this implies that the entire area is basically "artifact energy".

As a starting point, let's look at the origins. I would say that this realm was likely created during the time of Warehouse 2 during the height of the Egyptian Empire. The question then becomes this: Was this realm already in existence and is merely accessible through our realm, or was it created by an exceptionally powerful artifact by someone here? Given the nature of what we are discussing, the former is the way to go. As something accessible through our realm, this allows the possibility of something both much more expansive than what is initially explored while making it difficult to expand by exploration (as being a pocket dimension, the rules of which may not necessarily be the same as ours, we may be limited in the ability to explore beyond a certain range).

The last part we'll set aside for now, though I included it as something to chew on. Continuing on with the origin, the next question is: Did Warehouse 2 discover it? It seems likely, but we can always set that aside in the sense that "Records are lost/vague/incomplete". One idea that we could include, if we want to add a air of mystery to the place, is some sort of indication that Warehouse personnel of some kind were in the location (a carving somewhere, perhaps?).

Now, the "rediscovery" makes things interesting. Since there are clearly no records (which may have been vague to begin with, for all we know), the next step is to determine what the place does. Or, more specifically, what effect does this place have on artifacts/artifact creation/people? You have three "effects" in three places, at least that I noticed. In this scenario, I think you could add to the mystery of the area by noting that there seem to be different feelings in the different places. Sort-of like how the Warehouse houses different areas which have different "feelings" (sadness, anger, happiness, etc. - kinda just assuming that to an extent, but aura-wise it probably makes more sense than physically feeling it).

The other thing is that you're noting that it appears abandoned. This begs the question: Why? Is it a result of something residing there? Perhaps it was abandoned because of the nature of the place? Or maybe, if we assume it's an entire universe in the pocket dimension, the residents left for some reason (similar to how some ancient cities on Earth were abandoned over time, a similar leave could have happened here). That being said, while the latter could be a "true/not true" scenario (it's hypothetically possible but can't be proven), the former offers more to add. Could said resident be the cause of the artifact zone, or is it simply adapted to live there?

Another possible idea that occurs to me (I'm just typing as I'm thinking): Could the area be one that has created many of certain types of artifacts? If we assume that the area has multiple "feeling zones" as I suggested earlier, then there's a possibility that the area contains several artifacts, likely ancient Egyptian. Depending on what has happened here, it could extend to a modern era. My guess is that the zone was likely "Dormant" after Warehouse 2, either caused by them directly or for some unknown reason.

Speaking of which, how did Aiden discover it? Do you have an idea surrounding that?