User blog comment:Mr.123/Agent Artifact Challenge Three: Bountiful Times/@comment-24588058-20171120053027/@comment-24588058-20171120175557

So, Megan is out doing inventory when the whole neutralizer situation erupts, and she isn't aware of what is happening. She's in an area of the Warehouse pretty far back, where they haven't been able to do inventory for a long time (30+ years) but has caused "problems" in the past, according to Artie (he doesn't elaborate on what exactly these problems were). While checking, she notices a statue which is slowly backing up down the aisle, almost as if fixated on something unseen. Unsure of the artifact, she uses a nearby console to discover it is called the "Nervous Statue", whose effects are backing away from nearby situations which are dangerous, and always facing towards the situation. She also notes that it is about sixteen aisles away from where it should be stored, and it is facing towards its aisle (or approximately).

At this point, the computer she's using shuts down (it's a much older version of some of the terminals we've seen that Agents can use on the floor, possibly one of the first ones). Unable to check to see if there are any nearby artifact disturbances, she tries to call Artie to see how to proceed. However, he doesn't answer the Farnsworth (highly unusual, she notes). Thinking he might be busy, she proceeds to call the other Agents, none of whom answer (among my listed names are Aden, Myka, Steve, Felix, Garrett, Claudia, and Pete). Finally, she gets an incoming call, but the Farnsworth is barely receiving (also unusual, she notes). It's Mrs. Frederic, and among the garble, Megan makes out that she should try to find the problem and neutralize it (with the static so bad, she didn't here the DON'T handle this yourself, help is NOT going to arrive soon, DON'T do anything rash and report to the main office IMMEDIATELY).

Here's where it gets a little developmental. My idea is that the area has artifacts whose effects don't have a particular rhyme or reason, but there are some dangerous ones and passive ones (A bit of backstory for the area: most of the artifacts had been collected from Warehouses 8-11, and much of it remained stagnant until an effort in the 1920s to make sure all of the artifacts had LEGIBLE display cards was made. However, the length of time coupled with the lack of check-up had, unknowingly, caused many of the tags to fade/get destroyed, making it harder to figure out which artifacts did what without a computer to search for them. Efforts had originally been made in the mid-90s to retag everything and find the source damaging the cards, but a series of mishaps caused the Agents to reprioritize, and it was eventually completely forgotten about).

In the aisle where the Statue should have been located (Megan used the statue to make sure she went in the right direction), there was a massive electrical field caused by two unknown artifacts having issues, and with this started firing massive static charges down the aisles. Megan attempts to get closer with some neutralizer, but the charge is too strong. Noticing another artifact on the shelf next to her, a Telescope, was beginning to point towards a watch and firing what she suspects are sun beams, which the watch appeared to be reflecting, she tries dousing the it in the neutralizer to keep it from acting up. This causes the Telescope to point towards her. Just before it fires, the Watch moves off the shelf and close to her. Instinctively, Megan moves out of the way, narrowly avoiding the beam. She notices the watch and remembers how it seemed to deflect the light. Thinking it was some type of protective artifact, she puts it on, and when the Telescope fires next, the watch does warp the beam of light around her.

The end result, however, is something unexpected (and also where the fleshed out idea ends). The watch was owned by a former Agent of Warehouse 9 (might adjust that based on the watch used, or the object might change depending on when watches were first developed) and had become an artifact with light protective properties and also could cause wearers to feel like they are experiencing life in another body. With everything going on, however, the effects altered, and Megan has now switched bodies across time with that Agent, placing them both in a very dangerous situation. She's now in his past body in a completely unfamiliar time and place with his partner Agent, and he's now in her body in an unfamiliar Warehouse with artifacts that are misbehaving.