Thread:Per Ankh/@comment-24588058-20190409131827/@comment-24588058-20190411192026

Okay, one other question (or, rather, two): with the user as the avatar, as you said, they can break the limits of what the character could normally do. But what happens if the avatar the user enters into changes, or if the character as is could normally do things we can't do (I'll use the Looney Tunes game as an example: the playable characters in each level aren't always the same. And, being Looney Tunes, what the characters can do doesn't always apply to the real world. How will those factors affect the user? Can they adapt to the applicable physics of that game as well as whatever else you could do in the real world - bending, kneeling or crawling, for example? And if there's a transfer of characters, will the user jump between them if that's an option, or are they stuck as one in all scenarios, regardless of the game's playthrough?)

The other question is, how is the game/characters behave when the user is in the game? Can they adapt to what you say/do (since you're probably not going to follow a script), or are the stuck with their basic programming? Side question, is the world affected as well (in terms of appearance and where you can go)? Two examples: would a 2D game appear as three-dimensional (I would assume regardless of the answer that you can't go anywhere in the game that hasn't been created - Legend of Zelda, for example, would be more interactive in terms of where you can go compared to games that are more "set locations" of where you can go - Etrian Odyssey, for example, is a fairly open dungeon crawler when you're in the dungeon, but the town itself, while lightly designed hypothetically, is more of a "I'm going here" instead of walking there)? And if you fought a monster, for example, can you cause damage to the world around you, or does it have no effect (if the former, I would imagine that it would fix itself after leaving the area or after so long)?