Thread:ElsaRules!!!/@comment-3270170-20200127014631/@comment-24588058-20200209185211

Okay, I'll try to remember everything I was thinking and had typed.

I like the idea of the Boat being an artifact. I think it works better.

We are actually on a similar train of thought with "Hades" being a hereditary title! My idea was as follows: As the original Hades got older (for reasonableness and because I had thought of a couple of ways to use it later, we'll assume that the aging process in Hades is doubled: so, someone who was born down there and is eighty years old is only "physically" forty years old), he realized that he wouldn't live forever. But because the other Olympians basically had left him in charge, and because all of the originals were already dead, he decided to leave one of the Titan's children in charge, and the position became hereditary (or something like that).

My other idea is that when the Children died, they were "buried" in the Underworld. Some also sent their artifacts that they had created down to be buried with them. When some humans came down, such as Hercules, they were occasionally gifted these artifacts to aid them in their quests. Even after these mythologies faded from the mainstay, rumors remained that if you could access the Underworld, then those who were worthy could obtain magical items to help in their quest, slowly leaking these old artifacts out into the public.

I like the idea of a conflict with the Warehouse, but do we already have that set up, or will we have to? If we have some free reign with it, I think the idea would work better for a current story regardless. If they already know of the Warehouse, then they can will know who to go to when they have trouble now instead of it being dumb luck.

Also, in regards to how the time works in there, I have two ideas upon exiting. I think the second one would add a level of difference that would make this more interesting and fun, and also more easily explain why they have never left down there. The first idea is merely that, upon exiting, aging resumes normally from their current physical age (as you would expect - then an eighty year old who is physically forty who spends five years outside the cave will be physically forty-five as opposed to forty-two and a half).

The second idea, which as I said I think works better in terms of explaining their lack of reappearance, is this: upon leaving the cave system, the person ages up to their actual age. So, for example, a ten-year-old - who, born in Hades, is physically five - will become physically ten. An eighty-year-old will become eighty, and so on. Depending on the physical health of the person, it will determine whether they are still alive or not. This is a bigger concern to anyone who is at least physically twenty (who would then double to forty). So by extension, the only ones who would ever be allowed to leave in emergencies as the one we propose would be those who would still be physically children or teens who would then age into adults (after all, while changing from ten-years-old to twenty is a huge physical growth difference, there would be a very low chance of dying from becoming twenty, as opposed to going from, say, twenty to forty, or from forty to eighty).