Warehouse Rules

A list of rules for the new Warehouse Agent

Rules

 * 1) New agents should not be left unsupervised in the Warehouse! EVER!
 * 2) The Dark Vault is so secured for a reason, it is not a place to hide from work.
 * 3) Don't lick the tesla coil. Yes, it tickles when you do it to a static ball, this is bigger.
 * 4) Speaking of which, they are not fun to touch. You will wind up with your hair on fire.
 * 5) Teslas are NOT toys.
 * 6) Artifacts are NOT toys. Even the ones that technically are.
 * 7) Avoid disturbing Aden while he meditates. On the rare occasion he does bother to notice you, you might regret it, especially if he's been stressed.
 * 8) Do NOT fiddle with his God Tier clock. He WILL feel it, and promptly freak.
 * 9) The Warehouse office computers are not to be used recreationally, buy your own laptop.
 * 10) We are a SECRET organisation, try and be as subtle as possible on the field
 * 11) When in doubt, mushrooms did it.
 * 12) Felix's workshop is not to be entered without permission and an escort, you may die or be rendered sterile.
 * 13) Stay out of Artie's bedroom.
 * 14) Return any books you check out from the library.
 * 15) Doing inventory is an order, not a choice.
 * 16) If you see an artifact or something you don't identify roaming the Warehouse, do not engage. Cowards live to run another day.
 * Yes, the Umbilicus is rigged with explosives. You do not need to test this.
 * 1) Experimenting with artifacts is dangerous! Always have a large amount of Neutralizer and a senior agent present.
 * 2) When considering using an artifact, ALWAYS have permission and ALWAYS be aware of the downside! If you feel the downside is about to activate, stop using the artifact and deactivate or neutralize it ASAP.
 * 3) If a Regent or the Caretaker is present, be on your best behavior. They can ensure you are NEVER found if you get fired!
 * 4) Bursting into a senior Agent's (Admin's) office is only permissable in an emergency.