Thread:Per Ankh/@comment-24588058-20190409131827

So, a thought has occurred to me. There's obviously a difference between how Pokémon battles play out in the television series verses the games. Since the show is rarely limited by things such as accuracy rates, levels (to a degree), how moves can be used, etc., it offers much more interactive and exciting battles (in my opinion), while the games offer a more simple version of battling when compared to that. I assume (though don't know offhand) that this applies to other game-to-TV adaptations as well. I'm not sure if this might be a direct Fandom artifact or if the effects might simply apply to a situation.

I have two separate effect ideas that I want your opinion on:

1. Causes games to become more interactive in fighting styles and techniques, elevating them to real world-style fighting and/or battling. Causes game characters to become self-aware and attempts to break out of their game.

2. Allows users to experience fantasy fights in the real world, with all of the equipment from the fantasy that they choose to use. If users die in the fight, their death is permanent. (Or, if the artifact has to be attached to a fantasy game or show to activate the experience, if the user(s) lose the fight, they are permanently drawn into the show or game's world.)

Thoughts? Feasibly they are probably separate enough to become two different artifacts, but I wanted your thoughts on them anyway. 