User blog comment:Garr9988/My Warehouse 13 Spin-Off Idea (And a Potential Movie)/@comment-24588058-20181101040711

I'm just going through a lot of these blog posts now, and I'm really wishing I looked more often for them.

I do believe discussions on this were made previously, but I believe the idea was a single season, 12-13 episodes, each episode focusing on the most important mission/story of that Warehouse. But if there was a way to make it even 10 episodes a season and have it run for 12-13, that would be spectacular!

I agree that the biggest problem is repetitiveness, but I think you could find a unique way to bypass at least some of it. Think about this: the Warehouse is a slow progression. It didn't go from Alexander's formation straight to 2009 Warehouse 13. It was a slow and steady road, and likely had numerous pitfalls in the way, and you could have each Warehouse's story focus on an internal/system issue as opposed to a dangerous artifact.

Consider these to start:
 * When Alexander the Great started Warehouse 1, how did he decide that this was necessary? What was his encounter like with the Minoan Trident, and what made him think of a warehouse to store these things in?
 * In Warehouse 2, the Regents came into play (could they have been "formed" in WH1, and simply took official control after Alexander died?), you can imagine the difficulties of inheriting and designing the next Warehouse. Not to mention how you go about interacting with the government, what/how much you tell them, etc. This is likely an extremely experimental phase, and even though it lasted around 300 years or so, there would likely be a lot of trouble with the storage of artifacts and such.
 * Arriving at Warehouse 3, I imagine that the loss of 90% of the Warehouse is a huge loss to grasp for the Regents and staff of WH2 (they likely would not have had any policy in place regarding the inability of staff to transfer with the Warehouse yet, another issue that could be grasped, possibly with Warehouses 4 or 5). At the same time, I also imagine the level of governmental interaction with the Warehouse would become extremely high, as well as the ability to travel. As the Warehouse deals with rebuilding, you could also shine a light to the Caretaker (if you wanted to run with the Tree of Idun idea to offer immortality to them). The Warehouse might have a huge staff to not only rebuild, but a large number of field agents scattered across the Roman Empire. Early communication issues might be a huge issue.
 * For Warehouse 4, we move from the (usually) fair rulers of Rome to the crazy bloodthirstiness of Attila the Hun, who I would say very likely, as we show here, abused the Warehouse and it's artifacts. The main conflict comes with having suddenly lost the majority of ability to gather artifacts from a large area, and having a ruler who has basically more authority than the Regents, and how to proceed. This might be the cause of the secrecy from the government that original Valda mentioned in "Breakdown".

You see what I mean?